Search found 457 matches

by Hazelnut
Fri Jun 22, 2018 7:20 am
Forum: Creator's Corner
Topic: NPC Flats Addendum
Replies: 52
Views: 7113

Re: NPC Flats Addendum

That's extremely good, excellent work. If you could get the chain looking like chain rather than a grey shawl it will be perfect IMO.
by Hazelnut
Thu Jun 21, 2018 12:52 pm
Forum: General
Topic: Screenshot thread
Replies: 133
Views: 21150

Re: Screenshot thread

Thanks Mike, I hope for the same (faster loads) - also - I hope I will be able to do that, meaning, create the DFMOD... I cant do anything in unity, was not able to install DFU framework inside it, nada... and my patience is the same as any necromancer around :evil: What do you mean by "install DFU...
by Hazelnut
Wed Jun 20, 2018 9:28 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 20
Views: 552

Re: Syntax highlighting

I understand what you're saying and i don't have a strong opinion on this, i just always considered Template as the proper name of the compiler/output format by Tipton and not just as a generic term. If this is confusing to quest writers i'm happy to even rename the entire thing Daggerfall Quests ,...
by Hazelnut
Wed Jun 20, 2018 8:01 pm
Forum: General
Topic: Daggerfall Unity on Android
Replies: 6
Views: 1300

Re: Daggerfall Unity on Android

Are you using the 2018.1.2f1 release of editor, and can you build windows successfully. Probably best to ensure you can do that before trying Android.
by Hazelnut
Wed Jun 20, 2018 7:55 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 20
Views: 552

Re: Syntax highlighting

As far as i understand Template is the name of the language, i've only added df to make it less generic. I agree to have a more readable visible name, not sure about omitting template. Maybe something like Daggerfall Quest Template ? I was not clear. I mean simply the part of the file that defines ...
by Hazelnut
Wed Jun 20, 2018 1:24 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 20
Views: 552

Re: Syntax highlighting

TheLacus, I figured out what the problem is. So for the VSCode file dftemplate.tmLanguage file, would you be able to change the following things: Fix the non-matching close tags 'ley' to 'key'. Move the comments to before the entire 'dict' entries for each match block. (see example below) Then creat...
by Hazelnut
Wed Jun 20, 2018 11:30 am
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 20
Views: 552

Re: Syntax highlighting

line 35 of dftemplate.tmLanguage has a typo: <key>1</ley> This is duplicated a few times. Is this correct for the VS code file? Anyway, found it while messing with trying to get an Atom grammar definition by converting yours. They seem to both be TextMate based so the info is same, but Atom wants a ...
by Hazelnut
Wed Jun 20, 2018 9:47 am
Forum: General
Topic: Daggerfall Unity on Android
Replies: 6
Views: 1300

Re: Daggerfall Unity on Android

You could create your own android build from the code in github devyl, that would be cool.
by Hazelnut
Tue Jun 19, 2018 11:24 am
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 33
Views: 2003

Re: Upgrading Project to Unity 2017.2.2f1

2018.1.0f2 is the closest Linux version, and I suspect will work just fine. Nice that we can move to the latest Unity editor! Great news. June 1st saw the exact version released for Linux: Official Installer: 2018.1.2f1: https://beta.unity3d.com/download/3709a3f954c1/public_download.html sha1: 8cb7...
by Hazelnut
Tue Jun 19, 2018 9:10 am
Forum: Community
Topic: The Big Hello Thread
Replies: 74
Views: 10296

Re: The Big Hello Thread

Welcome Timmu, nice to see another long-time player around. We always need people to play test, so any contribution in that area is very welcome. Looking forward to reading your impressions of DFU.