Search found 76 matches

by Interkermit
Sun May 20, 2018 1:24 am
Forum: News
Topic: Updated Builds May 2018
Replies: 6
Views: 366

Re: Updated Builds May 2018

Yay! Recall is going to be so useful...
by Interkermit
Sun May 20, 2018 1:23 am
Forum: Community
Topic: WLDthing Issues
Replies: 4
Views: 155

Re: WLDthing Issues

paint is likely the problem since it might not be able to export a bmp in the format the tool expects. try irfanview. I think the large height map is 16 bit, which would mean it will expect a 16bit one-channel bmp when importing back (which paint is not able to create) I just tried this but it didn...
by Interkermit
Sat May 19, 2018 11:56 am
Forum: Community
Topic: WLDthing Issues
Replies: 4
Views: 155

Re: WLDthing Issues

@Interkarma
Sorry, I though that was for classic things too. :oops:

@Nystul
I can try that, but I did just try with the BMP's it gave me, so that might not be the issue.
by Interkermit
Sat May 19, 2018 10:48 am
Forum: Community
Topic: WLDthing Issues
Replies: 4
Views: 155

WLDthing Issues

I've been messing around with this program called WLDthing that is supposed to import and export stuff from the woods.WLD file, but whenever i try to import a file back in (even the ones it has literally just spewed out, which are bmp's) it fails saying *filename*.bmp is not a valid BMP file" I've i...
by Interkermit
Sat May 19, 2018 10:48 am
Forum: Creator's Corner
Topic: [Mod] New Locations
Replies: 29
Views: 816

Re: [Mod] New Locations

Now we need a mod that makes the ocean an actual ocean and not a giant piece of rock and we are golden. Interkarma actually made a poll asking people if they wanted this to be a based thing that comes with Daggerfall Unity (as an option ofc), and the response was a pretty solid yes, so this might e...
by Interkermit
Sat May 19, 2018 10:44 am
Forum: Mods & Features General
Topic: Adding Extra Blocks To Existing Locations
Replies: 6
Views: 294

Re: Adding Extra Blocks To Existing Locations

Unfortunately I don't know how to program, so that's probably not going to happen anytime soon. :( It probably wouldn't help though anyway since I have no experience hex editing either which would be required for actually editing the file in the first place...
by Interkermit
Sat May 19, 2018 9:06 am
Forum: Mods & Features General
Topic: Adding Extra Blocks To Existing Locations
Replies: 6
Views: 294

Re: Adding Extra Blocks To Existing Locations

After doing some research I came across this about two thirds of the way down this page of the UESP, it says: Interpreting the Block Data arrays The BlockIndex, BlockNumber, and BlockCharacter arrays all have a fixed size of 64 elements, but only the first Width * Height elements are used; the remai...
by Interkermit
Mon May 14, 2018 1:03 am
Forum: Creator's Corner
Topic: Project "Increased Terrain Distance"
Replies: 306
Views: 47807

Re: Project "Increased Terrain Distance"

Midknightprince wrote:
Mon May 14, 2018 1:02 am
Yeah, I saw it, but this was already created before he put that up there...
I don't think he's talking about you...
by Interkermit
Mon May 14, 2018 12:51 am
Forum: Bug Reports
Topic: Build #111: City Watch issues
Replies: 11
Views: 166

Re: Build #111: City Watch issues

Interkarma wrote:
Sun May 13, 2018 7:52 pm
doesn't breast me to it.
by Interkermit
Mon May 14, 2018 12:43 am
Forum: Mods & Features General
Topic: Adding Extra Blocks To Existing Locations
Replies: 6
Views: 294

Re: Adding Extra Blocks To Existing Locations

I think you might find using override json files easier than hex editing. Currently only a building can be replaced but it would not be too hard to allow an entire block to be overridden - if your serious about re-doing an entire city. No idea whether the 8x8 block limit is fundamental or not thoug...