Search found 27 matches

by Interkermit
Mon Oct 09, 2017 7:59 pm
Forum: Bug Reports
Topic: Other regions in Cybiades zoom-in view wrongly identified [resolved]
Replies: 4
Views: 142

Re: Wrong click area for Cybiades

R.D. wrote:I see what you're saying now. The problem is that when you're zoomed in on Cybiades, the landmass to the lower right will take you to Alik'r Desert, even though that's not what it should be, right?


All the hitboxes are messed up when zoomed in on Cybiades.
by Interkermit
Sun Oct 08, 2017 8:54 pm
Forum: Modder Discussion
Topic: [GUIDE] Mesh, Texture and Sound replacement
Replies: 87
Views: 8758

Re: [GUIDE] Mesh, Texture and Sound replacement

Implementing a custom heightmap is possible, I did this already in my far terrain mod (procedurally improving original heightmap) Not sure where you read that I can't do it. I think you misinterpreted one of my posts, I am not able to extend the far terrain too much than what is possible already. C...
by Interkermit
Sun Oct 08, 2017 11:15 am
Forum: Bug Reports
Topic: Other regions in Cybiades zoom-in view wrongly identified [resolved]
Replies: 4
Views: 142

Re: Wrong click area for Cybiades

From http://forums.dfworkshop.net/viewtopic.php?f=24&t=659 username wrote "Found another minor bug on the world map; the hitbox (not the proper term I know) for switching to other provinces is messed up for Cybiades, I know this is probably due to the weird offset in vanilla so it might ju...
by Interkermit
Sun Oct 08, 2017 8:59 am
Forum: Modder Discussion
Topic: [GUIDE] Mesh, Texture and Sound replacement
Replies: 87
Views: 8758

Re: [GUIDE] Mesh, Texture and Sound replacement

The_Lacus Would it be possible to allow custom heightmaps in DF Unity, I am specifically referring to this forum post. According to Nystul this would require a fair amount of work to implement as a mod, and is most likely beyond his skills. I was wondering if you were planning to implement the Illia...
by Interkermit
Thu Oct 05, 2017 7:28 am
Forum: Modder Discussion
Topic: Vanilla Errors Mega Thread
Replies: 6
Views: 346

Re: Vanilla Errors Mega Thread

I found some pretty egregious errors while I was working on the mechanics thread . The biggest ones that stood out to me are that Willpower and Agility are absolutely useless for their stated purposes, which are spell resistance and combat odds. But the disease immunity oddities are also high on th...
by Interkermit
Fri Sep 29, 2017 11:15 pm
Forum: Creator's Corner
Topic: (Vibrant) Terrain Flats
Replies: 247
Views: 16268

Re: (Vibrant) Terrain Flats

jman0war wrote:Guys, i'm going to take a hiatus for a bit.
My work\life balance is not so good today and with the spare time I have i have to spend on other stuff.
I won't be far though, and am always contactable via my website.


Good luck with real life stuff. :)
by Interkermit
Thu Sep 28, 2017 5:37 am
Forum: Quest Hub
Topic: Quest Showcase
Replies: 205
Views: 5394

Re: Quest Showcase

About the cartographer quest, are they all just "discover this location and that's it"? Or are there any twists like random ambushes? If not I think that could be quite cool, e.g. You are asked to scout out a random location, once you arrive you could have a 25% chance of being ambushed or...
by Interkermit
Tue Sep 26, 2017 11:55 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 205
Views: 5394

Re: Quest Showcase

@JayH

That's a shame, still awesome quests though. :)
by Interkermit
Tue Sep 26, 2017 10:58 pm
Forum: General
Topic: Daggerfall Demo
Replies: 21
Views: 762

Re: Daggerfall Demo

Might as well give some insights into this demo. Or rather, the two demos. They are rather similar in content, but the earlier version is way less common. The one most people have is the November 1995 demo and that's the demo being discussed. There is an earlier demo found only a couple years ago a...
by Interkermit
Tue Sep 26, 2017 10:53 pm
Forum: Quest Hub
Topic: Quest Showcase
Replies: 205
Views: 5394

Re: Quest Showcase

Yeah, Daggerfall was like an alternate universe to me for the first 2 years. It wasn't until I started noticing that the quests repeated themselves, and that not everything was quite as dynamic as I expected, that a little of the magic started to strip away. But it's still among my personal top 3 g...

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