Search found 37 matches

by Interkermit
Thu Dec 07, 2017 11:31 pm
Forum: Mods & Features General
Topic: Unleveled world
Replies: 14
Views: 1534

Re: Unleveled world

I had thought of matching quests to dungeon levels, but wouldn't that return us to the problem of a leveled world? I don't think so, but I could very well be wrong. My reasoning is that the quest giver is aware of your strength and sends you to an appropriate dungeon, this doesn't stop you from fin...
by Interkermit
Thu Dec 07, 2017 7:16 pm
Forum: Mods & Features General
Topic: Unleveled world
Replies: 14
Views: 1534

Re: Unleveled world

One of the things I thought of is that the mod would need to do is mark all dungeons with level markers, like from 1 to 5. These could be constant in every game; for example, Ruins of Old Lysanna's Place could be a 4, Castle Mastercroft could be a 1, and so on. Based on these numbers, enemies insid...
by Interkermit
Wed Dec 06, 2017 6:42 pm
Forum: Mods & Features General
Topic: Unleveled world
Replies: 14
Views: 1534

Re: Unleveled world

I realize I'm late to the thread, but I just wanted to comment in support of the idea of an unleveled DF. The world level-scaling is one of my biggest gripes with the TES series and one of my biggest issues with DF, and any mod attempting to fix this or at least tone things down a bit would be a wo...
by Interkermit
Wed Dec 06, 2017 1:50 am
Forum: Mods & Features General
Topic: Unleveled world
Replies: 14
Views: 1534

Re: Unleveled world

I realize I'm late to the thread, but I just wanted to comment in support of the idea of an unleveled DF. The world level-scaling is one of my biggest gripes with the TES series and one of my biggest issues with DF, and any mod attempting to fix this or at least tone things down a bit would be a wo...
by Interkermit
Wed Dec 06, 2017 1:43 am
Forum: Mods & Features General
Topic: Unleveled world
Replies: 14
Views: 1534

Re: Unleveled world

What I've always wanted is for the whole world to be completely unleveled, but for each dungeon to have a level (with monsters appropriate to it) and for quests to send you to dungeons with levels around yours.
by Interkermit
Wed Nov 08, 2017 1:14 am
Forum: General
Topic: Possible Mobile Port?
Replies: 9
Views: 602

Re: Possible Mobile Port?

I am also very curious about this... could actually allow me to play df more. If anyone has any solid instructions or a point in the right direction of getting it running on android I'm pretty sure I can get the controls at least basically playable with my bluetooth controller. This would be very i...
by Interkermit
Sun Nov 05, 2017 11:34 pm
Forum: General
Topic: Questions about further additions to terrain generation
Replies: 12
Views: 883

Re: Questions about further additions to terrain generation

One thing I've been wondering about since no-one seems to mention it anywhere: what is the heightrange supposed to be? Playing with the vertical scale in L3DT, it appears to be somewhere between 4096 and 8192 meters, 6184 looks kinda nice but that's definitely not how it's rendered in Daggerfall it...
by Interkermit
Tue Oct 31, 2017 7:53 pm
Forum: Modder Discussion
Topic: Armor textures not replacing with custom textures
Replies: 6
Views: 429

Re: Armor textures not replacing with custom textures

Have you got "enable texture mods" active.
by Interkermit
Mon Oct 30, 2017 5:36 am
Forum: Help & Support
Topic: Buried Town
Replies: 4
Views: 188

Re: Buried Town

Were you using speed cheats? e.g. "set_runspeed x" or similar, because apparently that can cause issues like this.
by Interkermit
Sat Oct 28, 2017 9:54 am
Forum: Community
Topic: I interviewed Julian LeFay last week
Replies: 25
Views: 1055

Re: I interviewed Julian LeFay last week

Now I could be wrong, but if he shows up here on the forrums he may be able to give some insight into Battlespire's image colour pallette. Unfortunately memory does fade, but you never know.

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