Search found 33 matches

by Mosin Nagant
Fri May 18, 2018 4:10 pm
Forum: Community
Topic: I made a Doom map
Replies: 6
Views: 168

Re: I made a Doom map

About your map Nice use of lighting, very claustrophobic map. Got stuck for a while after getting the key, missed that I was suppose to jump onto the ledge in the first room. The difficulty is hard as hell . :P Which is fine if that is what you are going for, but personally I would like to see a lo...
by Mosin Nagant
Thu May 17, 2018 4:04 pm
Forum: Community
Topic: I made a Doom map
Replies: 6
Views: 168

I made a Doom map

Greetings I'm sure there are some Doom players on the DFU boards, so I figured it couldn't hurt to release a map I made last night here to get some feedback. Inspired by Congestion 1024, I limited myself to a map that fits within the confines of 1024 map units: both because it thought it would be fu...
by Mosin Nagant
Tue May 15, 2018 11:48 pm
Forum: Creator's Corner
Topic: (Slightly) Higher Res Vanilla Sprites
Replies: 14
Views: 1122

Re: (Slightly) Higher Res Vanilla Sprites

Highyena wrote:
Sun May 13, 2018 11:01 pm
The link works now, thanks for the fix. ;)
Anytime, always happy to see people interested in my mods. :)
by Mosin Nagant
Sun May 13, 2018 10:54 pm
Forum: Creator's Corner
Topic: [MOD] Mountains and Hills
Replies: 23
Views: 760

Re: [MOD] Mountains and Hills

Wow, this looks great! Having spent a lot of time in the more mountainous parts of the US, this really makes the terrain look much more realistic. Will definitely give this a try.
by Mosin Nagant
Sun May 13, 2018 10:50 pm
Forum: Creator's Corner
Topic: (Slightly) Higher Res Vanilla Sprites
Replies: 14
Views: 1122

Re: (Slightly) Higher Res Vanilla Sprites

Sorry for disappearing, everyone! I became very busy with school and didn't have time to check the forums. Sorry, i think there has been a misunderstanding: the issue is how textures are injected in game, so loading them from disk or a dfmod makes no difference. ... If there is a request for normal ...
by Mosin Nagant
Wed Mar 28, 2018 6:39 pm
Forum: Creator's Corner
Topic: Daggerfall Unity Quest Pack #1
Replies: 11
Views: 753

Re: Daggerfall Unity Quest Pack #1

37 Quests! Absolutely legendary, dude! I will definitely be downloading and playing through these :D !
by Mosin Nagant
Wed Mar 28, 2018 4:30 pm
Forum: Quest Hub
Topic: The Quest Prompt Thread
Replies: 82
Views: 7748

Re: The Quest Prompt Thread

Well, this is less of a prompt, and more like guidelines. I don't think the current quest system can really handle it at the moment, but the goal here was to write a quest that could have a lasting impact on the game world itself. Fans of Claymore might find the plot somewhat familiar. ;) Fighters G...
by Mosin Nagant
Wed Mar 28, 2018 4:12 pm
Forum: Creator's Corner
Topic: (Slightly) Higher Res Vanilla Sprites
Replies: 14
Views: 1122

Re: (Slightly) Higher Res Vanilla Sprites

Only albedo is imported, plus emission maps when a record is reported as emissive. My idea was a 1:1 replacement for sprites, leaving to prefabs the potential for further customization. I can change this if you think is worth it, but there are some billboards which share the atlas with original tex...
by Mosin Nagant
Tue Mar 27, 2018 12:56 am
Forum: Creator's Corner
Topic: (Slightly) Higher Res Vanilla Sprites
Replies: 14
Views: 1122

Re: (Slightly) Higher Res Vanilla Sprites

Complement revoked! :P :lol: Just plain harsh. :D I believe billboards will import normal maps if available (TheLacus might need to confirm). But they will probably still end up looking a bit flat. Interesting. Even with absolutely bonkers normal maps like the one attached here, I'm not seeing a di...
by Mosin Nagant
Mon Mar 26, 2018 11:24 pm
Forum: Creator's Corner
Topic: (Slightly) Higher Res Vanilla Sprites
Replies: 14
Views: 1122

Re: (Slightly) Higher Res Vanilla Sprites

These are quite lovely. I like that you've kept the same overall style and gently added more detail. Great work. :) Well they're unused Bethesda sprites, so I would hope they'd stick to the same style :lol:. Also, quick question: I generated normal maps for a couple NPCs, as I felt the lighting sys...