Search found 83 matches

by ifkopifko
Wed Jan 17, 2018 3:45 pm
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 165
Views: 5652

Re: NPC Flats - Waifu upscaling

Midknightprince wrote:Still gotta find all the naked ladies in game 8-)

:D I'm afraid the interaction you seek is not implemented yet.
by ifkopifko
Sun Jan 14, 2018 3:01 pm
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 165
Views: 5652

Re: NPC Flats - Waifu upscaling

I like your attitude man. Creating the textures in high-res will not hurt and I'm holding my fingers corssed so that it will get usable in the near future. And anyways, downscaling should be an easy and straightforward process, in case it would be needed. :D
by ifkopifko
Sun Jan 14, 2018 8:02 am
Forum: Help & Support
Topic: Question about lighting and melee control
Replies: 12
Views: 335

Re: Question about lighting and melee control

Hi. In order to remove the gloss, you also have to delete the corresponding MetallicGloss maps and .xml files from your textures directory. Disabling the mod is not enough.
by ifkopifko
Fri Jan 12, 2018 7:04 pm
Forum: Work Requests
Topic: Reload/Refresh Textures
Replies: 14
Views: 405

Re: Reload/Refresh Textures

Just a note: PNG files are compressed, it is lossless compression, but it is compressed. For 1024x2048 pixels, 24 bits per pixel, it is 6MB uncompressed. So all your upscaled textures could take up 10GB in 24bit bitmap format. Not sure if it would explain the behaviour you described though.
by ifkopifko
Thu Jan 11, 2018 11:29 am
Forum: Creator's Corner
Topic: Daggerfall retexture
Replies: 117
Views: 6533

Re: Daggerfall retexture

Nah man, I did not say you NEED to downscale. We don't even know whether downscaling to 50% would solve anything. All I said was promoting optimisation, that's all. However, I am sure that the flats and textures you did are going to be usable in-game sooner or later, it's just a question of time.
by ifkopifko
Thu Jan 11, 2018 7:58 am
Forum: Creator's Corner
Topic: Daggerfall retexture
Replies: 117
Views: 6533

Re: Daggerfall retexture

Just one last note to explain what I wanted to say: I have to stress again, that I have no real knowledge on how unity works with textures, however, the fact it can load a texture in .png format does not mean the engine continues to work with the texture in that format. It most likely has to convert...
by ifkopifko
Wed Jan 10, 2018 7:48 pm
Forum: Creator's Corner
Topic: Daggerfall retexture
Replies: 117
Views: 6533

Re: Daggerfall retexture

Ok ok, I understand man, don't burn me right away. :D I am as silent as a grave about downscaling. One thing thoug, it may well be you are right and resolution does not matter if the file is small. But that is at engine level, I would not be so sure about graphics card driver level... but it might n...
by ifkopifko
Wed Jan 10, 2018 7:07 pm
Forum: Creator's Corner
Topic: Daggerfall retexture
Replies: 117
Views: 6533

Re: Daggerfall retexture

Which one is the original texture, because I can't see any difference... :D Sorry, I just had to... Looks very nice, and I really can't wait to play the enhanced edition of Daggerfall. :D (But I will wait, no worries.) But you know my opinion already... I would halve the resolution because the diffe...
by ifkopifko
Tue Jan 09, 2018 7:37 am
Forum: Creator's Corner
Topic: Project "Increased Terrain Distance"
Replies: 294
Views: 33574

Re: Project "Increased Terrain Distance"

:oops: Sorry, I was not aware that the terrain improvements you have developed are not part of the unmodded DFU. Now that I read the explanation, I have never noticed the differnce, likely because I have always tested it near the sea (Privateer's Hold mostly). Thanks for your reply. :)
by ifkopifko
Sun Jan 07, 2018 5:34 pm
Forum: Creator's Corner
Topic: NPC Flats - Waifu upscaling
Replies: 165
Views: 5652

Re: NPC Flats - Waifu upscaling

So that I would not be OT in the screenshot thread, here goes... :D With the sprite/flats upscaling, its a complicated situation. Trust me, I tryed lower resolutions and 10s of other variants. But it doesnt work the way I want. Only good result is with XBR4x. That means that for example 64x32 textur...

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