
Search found 44 matches
- Sun Apr 15, 2018 1:58 am
- Forum: General
- Topic: Daggerfall Unity's First Real Spell
- Replies: 9
- Views: 529
Re: Daggerfall Unity's First Real Spell
Yeah, it's been great watching the game get more and more complete 

- Sun Apr 01, 2018 3:57 am
- Forum: General
- Topic: Low Health warning
- Replies: 3
- Views: 192
Re: Low Health warning
I'd suggest the latter. Just enough to be noticeable but not so much that players get taken out of the game with "hey! This wasn't in the original game!" feelings.
- Sun Apr 01, 2018 1:46 am
- Forum: Creator's Corner
- Topic: Ravenborn's Sprite Refinery
- Replies: 52
- Views: 2688
Re: Ravenborn's Sprite Refinery
Oh! Hehehe, that makes sense.
- Sun Apr 01, 2018 12:03 am
- Forum: Creator's Corner
- Topic: Ravenborn's Sprite Refinery
- Replies: 52
- Views: 2688
Re: Ravenborn's Sprite Refinery [NSFW]
This is great, but if I might offer a little bit of criticism: The portraits and the 'standups' don't always have the same 'lighting', which occasionally results in flat lighting on the face and different lighting on the body.
- Wed Mar 28, 2018 10:59 pm
- Forum: Mods & Features General
- Topic: (NSFW Mod) Prostitution
- Replies: 21
- Views: 1818
Re: (NSFW Mod) Prostitution
So, my thought on the Prostitute's Guild mod is basically the player being an active Prostitute, but maybe as they progress in rank they might also get more support role quests. If it's somehow possible to check skills before offering quests guild members with higher weapons skills might get 'target...
- Wed Mar 28, 2018 10:47 pm
- Forum: Modder Discussion
- Topic: Modding Tutorials: World Data, Quest Packs & New Guilds
- Replies: 7
- Views: 907
Re: Modding Tutorials: World Data, Quest Packs & New Guilds
I'd love some guidance, and yeah let's take it to the existing thread so the folks here can see it all happen in real time. Thanks 

- Wed Mar 28, 2018 6:16 am
- Forum: Modder Discussion
- Topic: Modding Tutorials: World Data, Quest Packs & New Guilds
- Replies: 7
- Views: 907
Re: Modding Tutorials: World Data, Quest Packs & New Guilds
So, then if you didn't worry about the exterior certain taverns could be converted into guildhalls? I'm thinking of finding suggestively named taverns in the capital cities (Particularly Daggerfall, Wayrest and Sentinel) for the Prostitutes' guildhall.
- Wed Mar 28, 2018 5:22 am
- Forum: Quest Hub
- Topic: Jay_H's quest writing tutorial
- Replies: 65
- Views: 5746
Re: Jay_H's quest writing tutorial
Yup! Notepad++ seems to work, thanks!
- Tue Mar 27, 2018 3:29 am
- Forum: Quest Hub
- Topic: Jay_H's quest writing tutorial
- Replies: 65
- Views: 5746
Re: Jay_H's quest writing tutorial
And just to clarify, in this version enter key bad, right? To make quests work I gotta delete the linebreaks from my code? Like instead of: QuestorOffer: [1000] <ce> RH HOUSE OF DIBELLA QUEST <ce> <ce> Greetings and blessings apon you, %pcf, <ce> We have a request from the local nobility. <ce> One o...
- Sun Mar 25, 2018 3:22 am
- Forum: Creator's Corner
- Topic: Ravenborn's Sprite Refinery
- Replies: 52
- Views: 2688
Re: Ravenborn's Sprite Refinery
Dancers or Prostitutes maybe? If it's faction-based it's probably one of those two.