Search found 2640 matches

by Interkarma
Sat Jun 16, 2018 2:51 am
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 29
Views: 1697

Re: Upgrading Project to Unity 2017.2.2f1

I'm about to cutover in the next hour or two. Prior to this, I've created a unity55-stable branch to contain the final copy of Unity 5.5 code version for a little while. This will be marked on Live Builds page as Legacy Stable 0.5 . It will probably be a week or two before I release first live build...
by Interkarma
Sat Jun 16, 2018 2:44 am
Forum: Translations
Topic: [DFUnity] Russian translation
Replies: 7
Views: 201

Re: Russian language support

Welcome to the forums elderscrollerr. :)

I'll move this into to the translation forum, you're best working through this with the folks in there, as they are the most knowledgeable around the issues here.
by Interkarma
Fri Jun 15, 2018 10:51 pm
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 29
Views: 1697

Re: Upgrading Project to Unity 2017.2.2f1

Whenever you're ready. :) Baseline for git version will be 2018.1.2f1. It's not tested with anything later, but should work OK.
by Interkarma
Fri Jun 15, 2018 10:47 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 5
Views: 178

Re: Syntax highlighting

This is a smart idea!
by Interkarma
Fri Jun 15, 2018 10:46 pm
Forum: Help & Support
Topic: Both the travel map and the automap don't work
Replies: 2
Views: 78

Re: Both the travel map and the automap don't work

This one is typically permission-related on Windows. Try running game as administrator (right-click .exe and run as administrator). Depending where you have the game data files, Windows might be blocking read access. You might also be able to fix by grabbing my DaggerfallGameFiles.zip from Live Buil...
by Interkarma
Fri Jun 15, 2018 10:30 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 405

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Ah, yes. This would be my fault, I'm sorry. It's a feature request from the quest folk on the tail end of me trying to do everything. Thanks for fixing! :)
by Interkarma
Fri Jun 15, 2018 1:26 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 405

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall [RESOLVED]

Thank you. :) Error is below, the Talk Manager is experiencing a crash looking for a specific building type. Exception: GetBuildingTypeForBuildingKey(): no building with the queried key found at DaggerfallWorkshop.Game.TalkManager.GetBuildingTypeForBuildingKey (Int32 buildingKey) [0x00000] in <filen...
by Interkarma
Fri Jun 15, 2018 12:49 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 405

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall [RESOLVED]

Welcome to the forums thamriel_of_tamriel :) It would be awesome if you could zip and attach a copy of your output log as well, after producing issue in game. That will let me see where the problem is happening in this case. I'll also try with your save game later to see if I can reproduce that way,...
by Interkarma
Fri Jun 15, 2018 12:05 am
Forum: Released Mods
Topic: [MOD] Realtime Reflections
Replies: 107
Views: 21586

Re: [MOD] Realtime Reflections

Cheers! Moving this to the Released Mods forum now. :)
by Interkarma
Thu Jun 14, 2018 10:24 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 88
Views: 2269

Re: Daggerfall Unity VR with the Vive Pro

That looks like a good result so far! :) I mentioned earlier I'll still need to find a way for you to inject clicks back into the UI. This will let you handle this in any way you need and just fire the signals required. I imagine we could make this work a bit like the mouse coordinates. I'm trying t...