Search found 2648 matches

by Interkarma
Fri Jun 15, 2018 10:51 pm
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 33
Views: 1986

Re: Upgrading Project to Unity 2017.2.2f1

Whenever you're ready. :) Baseline for git version will be 2018.1.2f1. It's not tested with anything later, but should work OK.
by Interkarma
Fri Jun 15, 2018 10:47 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 19
Views: 527

Re: Syntax highlighting

This is a smart idea!
by Interkarma
Fri Jun 15, 2018 10:46 pm
Forum: Help & Support
Topic: Both the travel map and the automap don't work
Replies: 2
Views: 98

Re: Both the travel map and the automap don't work

This one is typically permission-related on Windows. Try running game as administrator (right-click .exe and run as administrator). Depending where you have the game data files, Windows might be blocking read access. You might also be able to fix by grabbing my DaggerfallGameFiles.zip from Live Buil...
by Interkarma
Fri Jun 15, 2018 10:30 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 502

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall

Ah, yes. This would be my fault, I'm sorry. It's a feature request from the quest folk on the tail end of me trying to do everything. Thanks for fixing! :)
by Interkarma
Fri Jun 15, 2018 1:26 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 502

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall [RESOLVED]

Thank you. :) Error is below, the Talk Manager is experiencing a crash looking for a specific building type. Exception: GetBuildingTypeForBuildingKey(): no building with the queried key found at DaggerfallWorkshop.Game.TalkManager.GetBuildingTypeForBuildingKey (Int32 buildingKey) [0x00000] in <filen...
by Interkarma
Fri Jun 15, 2018 12:49 am
Forum: Bug Reports
Topic: OSX #115 & #116: NPC dialogue loops in Daggerfall
Replies: 17
Views: 502

Re: OSX #115 & #116: NPC dialogue loops in Daggerfall [RESOLVED]

Welcome to the forums thamriel_of_tamriel :) It would be awesome if you could zip and attach a copy of your output log as well, after producing issue in game. That will let me see where the problem is happening in this case. I'll also try with your save game later to see if I can reproduce that way,...
by Interkarma
Fri Jun 15, 2018 12:05 am
Forum: Released Mods
Topic: [MOD] Realtime Reflections
Replies: 107
Views: 21896

Re: [MOD] Realtime Reflections

Cheers! Moving this to the Released Mods forum now. :)
by Interkarma
Thu Jun 14, 2018 10:24 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 92
Views: 2583

Re: Daggerfall Unity VR with the Vive Pro

That looks like a good result so far! :) I mentioned earlier I'll still need to find a way for you to inject clicks back into the UI. This will let you handle this in any way you need and just fire the signals required. I imagine we could make this work a bit like the mouse coordinates. I'm trying t...
by Interkarma
Thu Jun 14, 2018 10:21 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 317
Views: 52869

Re: [MOD] Distant Terrain

I understand, and I'd be happy for the ITerrainSampler interface and base class to expose this property so others can use it.

I'm happy for you to add this so it suits your needs precisely, but just let me know if any assistance required.
by Interkarma
Thu Jun 14, 2018 8:20 pm
Forum: General
Topic: Upgrading Project to Unity 2018.1.2f1
Replies: 33
Views: 1986

Re: Upgrading Project to Unity 2017.2.2f1

Unity's .Net 4 support literally just dropped several weeks back in 2018.1 beta. More than likely will adopt this before too long, but one thing at a time. Have to shift the platform level up first. :)