Search found 2638 matches

by Interkarma
Fri Jun 08, 2018 9:22 pm
Forum: General
Topic: Tiny Candle and little Box on a rafter?
Replies: 4
Views: 268

Re: Tiny Candle and little Box on a rafter?

My feeling is one of the designers was probably just having some fun with the action system in a main story dungeon. This should work in Daggerfall Unity too if you find the spot. I've found other bits in the game that were done just for fun. Have a look at the arrangement of ground tiles in SHCKAA0...
by Interkarma
Fri Jun 08, 2018 9:07 pm
Forum: Help & Support
Topic: Music doesn't loop seamlessly?
Replies: 12
Views: 385

Re: Music doesn't loop seamlessly?

I'm not sure if this is a bug or something else, so figured I'd ask first - it seems that music does not loop seamlessly for me. There'll be a tiny pause before the song goes back to the beginning. In some situations, the music doesn't even repeat and goes silent until a certain random amount of ti...
by Interkarma
Fri Jun 08, 2018 7:41 pm
Forum: Mods & Features General
Topic: OPL Music emulator
Replies: 1
Views: 134

Re: OPL Music emulator

Welcome to the forums Nash. :) There should be no need to change the entire software synth layer for this. Have you tried just dropping in an OPL3 soundfont like this one? https://github.com/Mindwerks/opl3-soundfont You can either use a custom soundfont or replace music entirely with your own digita...
by Interkarma
Fri Jun 08, 2018 7:33 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 88
Views: 2201

Re: Daggerfall Unity VR with the Vive Pro

I'm not sure sorry. The example I put together was just to show the concepts. As long as you can track pointer position as U,V styled coordinates in 0-1 domain across canvas and know the underlying RenderTexture width and height, the input calculation should be pixel perfect no matter the aspect. I'...
by Interkarma
Fri Jun 08, 2018 9:21 am
Forum: News
Topic: Updated Builds June 2018
Replies: 6
Views: 932

Re: Updated Builds June 2018

Thank you Hazelnut! :) I appreciate the stuff you added the last week as well.

I'm also very much looking forward to that Unity 2018 upgrade. I've been planning this one since about February and it's exciting to finally be imminent.
by Interkarma
Fri Jun 08, 2018 7:15 am
Forum: News
Topic: Updated Builds June 2018
Replies: 6
Views: 932

Re: Updated Builds June 2018

New Live Builds are up now. This is mainly a bug-fix release with the following changes: Several classic quest action fixes in quest machine. Fix crash introduced in #119 when loading a save game with quests active. Fix dungeon swimming triggering outside under certain conditions. Increase quest mac...
by Interkarma
Fri Jun 08, 2018 5:28 am
Forum: Bug Reports
Topic: Unable to Select Locations on Betony w/ Mouse [RESOLVED]
Replies: 3
Views: 95

Re: Unable to Select Locations on Betony w/ Mouse [RESOLVED]

Fix will be in next round of builds.
by Interkarma
Thu Jun 07, 2018 9:14 pm
Forum: Developer Discussion
Topic: Daggerfall Unity VR with the Vive Pro
Replies: 88
Views: 2201

Re: Daggerfall Unity VR with the Vive Pro

Thank you Mike. :) I'm trying, but not always succeeding lately. Hopefully things will settle down a soon and I can get back to magic & effects development.