Re: UI/controls - enhancements
Posted: Thu Oct 01, 2020 4:52 am
as for interact modes i think they could be expanded to add usage.
Steal: It should always have an icon on your cursor so you know. Or maybe the icon is only on when stealing/pickpocketing like in modern TES. Maybe sneaking is slightly more successful when in steal mode. Steal mode can work like info to tell you lock level/gold in pile from afar. Invisibility/HP transfer spells could be improved when cast in this mode.
Grab: It could add the option of initiating climbing check. This could be used to run, jump and grab onto a wall. High strength warrior could attempt to grab enemies, maybe knocking them back. Or disarm them if you pass a STR and AGI/SPD check.
Info: This could be used to not only show the name of the shop but the quality level and maybe add an option to check if the shop has a particular item. for example you are running towards a shop and see that its a top quality weaponsmith with 20 arrows in stock. It could also tell you about monsters like spells and spell points, weaknesses? resistances? youd have to pass a check of some kind maybe. A warrior can learn from a bestiary at a guild and unlock the ability to identify.
Talk: Could allow you to initiate dialogue from further away or is seen as a more polite initial address rather than 'grab'ing someone, so you get a slight increase with that faction for a short time. Or, for example, if a high speech character clearly failed to pacify as he is being attacked he can attempt to pacify again by using the dialogue option, maybe only a few attempts. Heres a crazy idea, speech/warrior characters could 'yell' in the dungeon hopefully scaring enemies away to rest or maybe it gives them a higher chance to pacify/defense bonus for a short time. Check could be PER for believability or STR for power whichever is higher.
PS We should add an icon indicating if youre in sneak mode or not
Steal: It should always have an icon on your cursor so you know. Or maybe the icon is only on when stealing/pickpocketing like in modern TES. Maybe sneaking is slightly more successful when in steal mode. Steal mode can work like info to tell you lock level/gold in pile from afar. Invisibility/HP transfer spells could be improved when cast in this mode.
Grab: It could add the option of initiating climbing check. This could be used to run, jump and grab onto a wall. High strength warrior could attempt to grab enemies, maybe knocking them back. Or disarm them if you pass a STR and AGI/SPD check.
Info: This could be used to not only show the name of the shop but the quality level and maybe add an option to check if the shop has a particular item. for example you are running towards a shop and see that its a top quality weaponsmith with 20 arrows in stock. It could also tell you about monsters like spells and spell points, weaknesses? resistances? youd have to pass a check of some kind maybe. A warrior can learn from a bestiary at a guild and unlock the ability to identify.
Talk: Could allow you to initiate dialogue from further away or is seen as a more polite initial address rather than 'grab'ing someone, so you get a slight increase with that faction for a short time. Or, for example, if a high speech character clearly failed to pacify as he is being attacked he can attempt to pacify again by using the dialogue option, maybe only a few attempts. Heres a crazy idea, speech/warrior characters could 'yell' in the dungeon hopefully scaring enemies away to rest or maybe it gives them a higher chance to pacify/defense bonus for a short time. Check could be PER for believability or STR for power whichever is higher.
PS We should add an icon indicating if youre in sneak mode or not