Enemy Factions Target Player

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Jay_H
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Re: Enemy Factions Target Player

Post by Jay_H »

I've made a new repository for it: http://github.com/JayH2971/dfunity-reactivefactions. I've called it Reactive Factions. I'll get to it when I'm able to.

I don't know if there's an actual way to affect the reputation with regions like Daggerfall. I think it's different from legal reputation, and besides the fragmentary changes brought on by some few quests, I think that kind of reputation is almost immovable.
Last edited by Jay_H on Sat May 19, 2018 7:41 am, edited 1 time in total.

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Kamer
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Re: Enemy Factions Target Player

Post by Kamer »

Jay_H wrote: Sat May 19, 2018 7:29 am I've made a new repository for it: http://github.com/JayH2971/dfunity-reactiveguilds. I've called it Reactive Guilds, but that may as well be Factions in the future depending on what direction it goes in. I'll get to it when I'm able to.
Hey, if you are busy that's fine man. I need to learn how to write quests myself so working on this would help greatly. I can message you for any questions when I need help. Besides, if I can do it, why have other people do it for me? Can't be lazy like that lol

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Hazelnut
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Re: Enemy Factions Target Player

Post by Hazelnut »

Kamer wrote: Sat May 19, 2018 7:34 am
Jay_H wrote: Sat May 19, 2018 7:29 am I've made a new repository for it: http://github.com/JayH2971/dfunity-reactiveguilds. I've called it Reactive Guilds, but that may as well be Factions in the future depending on what direction it goes in. I'll get to it when I'm able to.
Hey, if you are busy that's fine man. I need to learn how to write quests myself so working on this would help greatly. I can message you for any questions when I need help. Besides, if I can do it, why have other people do it for me? Can't be lazy like that lol
Thunbs up emoji.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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