Broken dungeon criteria and nominations

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Kepling
Posts: 17
Joined: Mon Nov 16, 2015 7:02 pm

Broken dungeon criteria and nominations

Post by Kepling »

I've spent some time reading around about Daggerfall, and there seems to be a general consensus that some of the randomly generated dungeons are broken due to the volume of dungeons and Bethesda's inability to test every single dungeon before release(totally understandable). I've been playing over the last few months, and IMO I haven't found a dungeon that I thought was outright broken. Despite that I wanted to make a topic to do 2 things:

1) Determine a criteria as to what constitutes a broken dungeon.

2) Nominate dungeons that fit said criteria so we can either fix it, or complete replacement with a new hand crafted dungeon through a mod.

Saved games and a explanation as to why you think this particular dungeon is broken are appreciated.

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