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Re: How to change potion system?

Posted: Tue Sep 29, 2020 9:21 am
by Regnier
Consequence of Grace wrote: Tue Aug 25, 2020 2:15 pm Thanks again.

I have all the ingredients in a spreadsheet, but it was still worth looking at that Wiki page!

One of the ranks at the Alchemists Guild will gain a bonus to Harvest Reagents, so it's interesting how many monsters never drop them. I was thinking of increasing the odds of a suitable drop when killing a monster, but it looks like I will have to add the chance of a drop, say 50% +5% per Guild Rank from when that perk kicks in.

"There are numerous enemies which never or almost never carry ingredients:"

Animals (Giant Bat, Giant Scorpion, Grizzly Bear, Rat, Sabertooth Tiger, Slaughterfish, Spider)
Atronachs
Daedroths
Dragonlings
Elemental Daedra (Fire, Frost)
Gargoyles
Ghosts
Lycanthropes (Wereboar, Werewolf)
Orcs (Normal, Sergeant, Warlord)
Skeleton Warriors
Warrior class NPCs
Wraiths

I mean, there are so many ingredients that should drop from most of those! If you kill a Giant Scorpion or a Wraith, you should have a decent chance of harvesting a Sting or Wraith Essence!

:shock:
100%

have you made any progress?