I know this is an odd choice on my part but D.R.E.A.M. textures + retro rendering post-processing ends up looking really cool when you're looking at a surface at a close distance
Now I wonder if it'd be possible to get some sort of CRT scanline filter going on, I'd go amazing with retro rendering (then again, I could just whip out my old CRT monitor and check if it still works)
[Feature request] Posterization effect
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- Posts: 371
- Joined: Sun Jun 02, 2019 4:28 pm
- Location: Colombia
Re: [Feature request] Posterization effect
Last edited by imsobadatnicknames on Tue Sep 01, 2020 9:37 pm, edited 1 time in total.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
- DigitalMonk
- Posts: 111
- Joined: Sun Nov 10, 2019 8:01 pm
Re: [Feature request] Posterization effect
That feels like a voxel engine to me. That's the only way you would normally see that much detail at that low of a resolution... Which is extremely cool and retro, because I really wanted to see voxel engines succeed more back in the day
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Re: [Feature request] Posterization effect
what does it look like with Pure Vanilla Extract and Handpainted Models?
Could be really cool
Could be really cool