Excellent, glad you're excited. One other criteria for tester is not to blab the details or spoilers across the internet. I've worked hard on this, and I would very much like people to experience it with no prior knowledge the first time. Although the writing would be thrown in the bin at Obsidian, I think it's at least good enough. I am finding it the hardest part of quest writing though.
Needs editing and proofing multiple times for each bit, then formatting for DF parchments on screen. I finally grokked how the quest scripting works now though, took me long enough. I do think for a standard programmer it's rather unintuitive.
So, Jay, am I downplaying again?
I definitely think this is very cool, and really looking forward to seeing what people think. Reckon I've crossed all the big hurdles and coding now, and probably about half way through creating the quest. Then got to actually implement the service... yes, I am well aware that was the original goal... I got a touch sidetracked, lol.