What I want to know most is if there's any planned UI changes for DFUnity, and how easy would it be to implement such changes. I don't know much about Unity or programming for that matter, but perhaps one day I will learn when I have time. So where does UI fall in the game production pipeline (or i guess porting content pipeline)? I have a couple gripes with the original's UI but only because I know modern monitors are capable of showing higher resolutions and have the luxury of additional space.
- The Inventory screen is alright, but it is hard to check on items quickly and distinguish between books, silver from chain, etc. The "Info" and "Gold" buttons are also pretty clunky. Can the different aspects of the inventory be shifted around or rearranged into tabs? Can the items be listed by name instead of by icon? Can there be hotkeys for Equip, Use and Remove/Select similar to Skyrim?
- Is it possible to change Daggerfall's font from yellow to black as an option? There's no guides online on how to mod the original game's font so DFTU is probably the only chance to do so.
Anyway, this is all I have to ask and I do hope that you find more support for DFTU and DFUnity!