Daggerfall Unity on Multi-Monitor Surround, Status bars, compass, and weapon sprite.

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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GreenWitcher
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Joined: Tue Mar 31, 2020 8:24 pm

Daggerfall Unity on Multi-Monitor Surround, Status bars, compass, and weapon sprite.

Post by GreenWitcher »

Hey all. Daggerfall noobie here. I recently decided to download and install. I've got a bunch of mods for it, but I never saw anything about movable status bars and compass. Or re-scalling the weapon sprite/hand. Playing on three 1080P monitors, at 5760x1080, and the compass/status bars are placed way off to the side displays, while the weapon and hand sprites are stretched and placed all the way to the right display.

So basically I just need to centers those three. Is there a way to do this?

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pango
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Re: Daggerfall Unity on Multi-Monitor Surround, Status bars, compass, and weapon sprite.

Post by pango »

Magic casting hands will be an issue, because the sprite reaches the border of the screen; So if it's not stretched to the whole screen, you'll see its borders instead...
Maybe it'll be okay-ish if that matches the borders of the middle screen?
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GreenWitcher
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Re: Daggerfall Unity on Multi-Monitor Surround, Status bars, compass, and weapon sprite.

Post by GreenWitcher »

pango wrote: Tue Mar 31, 2020 10:54 pm Magic casting hands will be an issue, because the sprite reaches the border of the screen; So if it's not stretched to the whole screen, you'll see its borders instead...
Maybe it'll be okay-ish if that matches the borders of the middle screen?
Thanks for the response.

Darn, that is a bit of an issue. Especially when using archery, since the bow+arrow looks horribly stretched.
Image

Would there be a way to resize specific sprites, like a mod that can do this? How about the status bars and compass, any way to move those to the center display?

Thanks again.

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BadLuckBurt
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Re: Daggerfall Unity on Multi-Monitor Surround, Status bars, compass, and weapon sprite.

Post by BadLuckBurt »

That will require extensive work and I wouldnt count on that happening while DFU is still in alpha stage. You're probably better off sticking to a regular widescreen resolution for now as those work fine
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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