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Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Lokkrin Zhataros
Posts: 256
Joined: Thu Nov 21, 2019 9:27 pm

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Post by Lokkrin Zhataros »

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Last edited by Lokkrin Zhataros on Wed May 26, 2021 3:28 am, edited 2 times in total.

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Interkarma
Posts: 7236
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Re: Questing beyond Yes/No?

Post by Interkarma »

It's not currently possible with the standard action payload. But if someone wanted to go a little off the beaten track, it's possible to add custom quest actions through mods. These could deliver new UIs and other bespoke behaviour well beyond the usual quest actions.

Lokkrin Zhataros
Posts: 256
Joined: Thu Nov 21, 2019 9:27 pm

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Post by Lokkrin Zhataros »

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Last edited by Lokkrin Zhataros on Wed May 26, 2021 3:28 am, edited 2 times in total.

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Ralzar
Posts: 2211
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Location: Norway

Re: Questing beyond Yes/No?

Post by Ralzar »

BadLuckBurt was working on adding custom buttons. I can’t remember how far he got though.

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BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Questing beyond Yes/No?

Post by BadLuckBurt »

YES
Spoiler!
I have them working in the DFU Core but when I tried doing them as a mod, I ran into trouble. Need to give that another try, Magicono had a PR that might solve the issue I had
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Hazelnut
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Re: Questing beyond Yes/No?

Post by Hazelnut »

I thought I worked out a way to do it that was compatible with mods, did you run into an issue with that then?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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BadLuckBurt
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Joined: Sun Nov 05, 2017 8:30 pm

Re: Questing beyond Yes/No?

Post by BadLuckBurt »

Hazelnut wrote: Sun Jul 05, 2020 3:33 pm I thought I worked out a way to do it that was compatible with mods, did you run into an issue with that then?
You did, sort of. But that used the numbered buttons that Im not a huge fan of and after Magicono stumbled upon the same error with the BaseScreenComponent internal setter which I think his PR fixed, I should give my approachanother shot
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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