Consequence based Saving/ Ironman Mod

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Ah_Ftagn
Posts: 40
Joined: Fri Jan 03, 2020 8:04 pm

Consequence based Saving/ Ironman Mod

Post by Ah_Ftagn »

Inspired by a hint from daggerfall's manual, the Ironman game systems mod, a judging criteria on a page full of daggerfall classic save files, and a core gameplay mechanic from a game called Vampyr, this mod would do the following:

+Prevent manual saving

+Autosave after character Creation (slot 1)

+Autosave after rest, fast travel, entering a town or dungeon, exiting a town or dungeon, and completing or failing a quest. (Slot 2)

+Delete save slot 2 on character death.

+Allow toggling of each feature or Autosave condition.


I personally like to think of this mod under the names "Live With it" or "Suffer the Consequences".

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Blue Footed Booby
Posts: 17
Joined: Wed Jun 14, 2017 4:32 pm

Re: Consequence based Saving/ Ironman Mod

Post by Blue Footed Booby »

If it deletes save 2 on death, why not autosave periodically while in a dungeon? Seems like all that's accomplished by not doing so is punishing people for having flaky machines or power outages.

If the goal is to force people to live with consequences it should also save on, eg, accepting a quest, killing an NPC, getting detected breaking the law, killing an enemy, or really anything with permanentish consequences, good or bad. Otherwise nothing but death is permanent if you just exit the game.

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