Speaking to pacified enemies
Posted: Fri Sep 04, 2020 6:15 pm
Would it be possible to create a mod that adds random lines of dialog in a popup when you activate a pacified enemy? I love the idea of a linguist character, but once you pacify an enemy that's sort the end of your interactions with them. I think it could really deepen the feeling of speaking the language of the creature if you could talk to a pacified harpy and get a popup about how she can't find a suitable victim with which to mate, or a centaur and hear him speak angrily about deforestation in the area.
I also think it would be amazing if you could have a chance at receiving a quest when speaking to a pacified creature as well, if your language skill is high enough. Maybe with monster-appropriate rewards, like ingredients or potions from nymphs or spriggans, armor or weapons from giants, etc. And since there are no monster factions to gain rep in, maybe a chance to get a skill-up in the relevant language, to represent your improving relations?
Maybe the quests are a pie in the sky fantasy, but even just getting a randomized line of text would add a lot of value to language skills, in my opinion.
I also think it would be amazing if you could have a chance at receiving a quest when speaking to a pacified creature as well, if your language skill is high enough. Maybe with monster-appropriate rewards, like ingredients or potions from nymphs or spriggans, armor or weapons from giants, etc. And since there are no monster factions to gain rep in, maybe a chance to get a skill-up in the relevant language, to represent your improving relations?
Maybe the quests are a pie in the sky fantasy, but even just getting a randomized line of text would add a lot of value to language skills, in my opinion.