[Mod Idea] Castle for sale
Posted: Mon Sep 21, 2020 2:37 pm
Hello,
Another idea, that would be geared toward hi-level characters that have nothing to do with their millions of gold pieces. It would be of course very expensive, and should be something you can get only from nobles/royalty (maybe a npc in the 3 major houses at Daggerfall, Wayrest, Sentinel would grant you a "nobility title", given your reputation amongst nobility and that royal family/faction is high enough. From there, you would have a list of places to chooses (say Daggerfall would give castles in High Rock, Sentinel in Hammerfell, and so on...). Castles for sale would be something rare enough, one by region at most.
The idea would be to allow the player to own a castle, with NPC friendly guards (you could choose the class), some merchants and services (a smith, beds of course, a cook, a court wizard (magic items / soulgems / teleportation / summoning ?), a couple of trainers (master-at-arms, wizard, scholar...), an alchemist (make/buy potions), a chapel (choose your favorite god) with a healer...
Also, maybe an arena / jousting list where you could bet on NPC fights (after all, the original game is named "Arena"), or fight yourself against multiple leveled enemies, to spice the things.
To make it more interesting, you might start with a simple dungeon, then could upgrade to a keep, a castle, and maybe even a small village / farms around it (giving you access to more services, and maybe the right to collect taxes).
Seems a bit crazy and a lot of work, but could be a nice achievement in late-game.
Another idea, that would be geared toward hi-level characters that have nothing to do with their millions of gold pieces. It would be of course very expensive, and should be something you can get only from nobles/royalty (maybe a npc in the 3 major houses at Daggerfall, Wayrest, Sentinel would grant you a "nobility title", given your reputation amongst nobility and that royal family/faction is high enough. From there, you would have a list of places to chooses (say Daggerfall would give castles in High Rock, Sentinel in Hammerfell, and so on...). Castles for sale would be something rare enough, one by region at most.
The idea would be to allow the player to own a castle, with NPC friendly guards (you could choose the class), some merchants and services (a smith, beds of course, a cook, a court wizard (magic items / soulgems / teleportation / summoning ?), a couple of trainers (master-at-arms, wizard, scholar...), an alchemist (make/buy potions), a chapel (choose your favorite god) with a healer...
Also, maybe an arena / jousting list where you could bet on NPC fights (after all, the original game is named "Arena"), or fight yourself against multiple leveled enemies, to spice the things.
To make it more interesting, you might start with a simple dungeon, then could upgrade to a keep, a castle, and maybe even a small village / farms around it (giving you access to more services, and maybe the right to collect taxes).
Seems a bit crazy and a lot of work, but could be a nice achievement in late-game.