Auto Run and Auto Move

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Keeper Raul
Posts: 17
Joined: Sat Dec 24, 2016 5:55 pm

Auto Run and Auto Move

Post by Keeper Raul »

While doing a "no fast travel run" I noticed my W and SHIFT buttons are almost broken. I know there are still no keybind options, but it would be very useful to have an Auto Run option (your character runs by default and walks if you hold SHIFT) and an Auto Move button (you toggle this button and your character starts moving automaticaly, without the player having to press any button) like in modern Elder Scrolls/Fallout games. Just a sugestion.

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: Auto Run and Auto Move

Post by Interkarma »

Good suggestion, thank you. I will add this feature at some point.

This also helped me decide what to do about the keybindings UI. I've been flip-flopping between keeping the classic keybind UI or creating something more feature-rich (like I did for the save/load UI). This pretty much clinches it - if I stuck with the classic UI only, then I could never add new binding features like this. It's definitely worth having the updated keybind UI.

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