Random patrons in taverns
Posted: Mon Oct 05, 2020 2:18 pm
Here is another idea of mine for tavern improvement.
Currently, as you know, in the various taverns you can meet always the same flats NPCs. Actually, after a while, you can also tell by the building exterior which faces you will see inside.
I think it would add some variety to the game if the patrons of the taverns could be randomly generated by picking from the various flats available in the game. In this way you can never know who you could meet in a tavern and, if there is the chance to link some quests to some specific flats (eg guards, mages etc) that would open a lot of possibilities.
There should be however some restrictions:
Innkeepers, barmaidens and prostitutes should always remain the same
There will be "common" flats there are easier to encounter versus more rare flats
Obiouvsly characters like kings, princes, the King of worms etc should never appear
If an NPC gives you a quest, he should remain where it is until the quest is active (even if the player leaves the city)
Don't know if feasible but I would appreciate something like that
Currently, as you know, in the various taverns you can meet always the same flats NPCs. Actually, after a while, you can also tell by the building exterior which faces you will see inside.
I think it would add some variety to the game if the patrons of the taverns could be randomly generated by picking from the various flats available in the game. In this way you can never know who you could meet in a tavern and, if there is the chance to link some quests to some specific flats (eg guards, mages etc) that would open a lot of possibilities.
There should be however some restrictions:
Innkeepers, barmaidens and prostitutes should always remain the same
There will be "common" flats there are easier to encounter versus more rare flats
Obiouvsly characters like kings, princes, the King of worms etc should never appear
If an NPC gives you a quest, he should remain where it is until the quest is active (even if the player leaves the city)
Don't know if feasible but I would appreciate something like that