Banditry system, yay or nay?

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
l3lessed
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Re: Banditry system, yay or nay?

Post by l3lessed »

Can you give them guards? What weak merchant/alchemist travels the super dangerous Daggerfall roads without hired protections?

And, also, could you have it only affect your legal rep if the alchemist or guards don't die/flee?

I also love this type of stuff. Any sort of random quests/encounters while exploring the world is wonderful, plus gives more reasons for us to start exploring actually.
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imsobadatnicknames
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Re: Banditry system, yay or nay?

Post by imsobadatnicknames »

l3lessed wrote: Fri Oct 30, 2020 8:37 pm Can you give them guards? What weak merchant/alchemist travels the super dangerous Daggerfall roads without hired protections?

And, also, could you have it only affect your legal rep if the alchemist or guards don't die/flee?

I also love this type of stuff. Any sort of random quests/encounters while exploring the world is wonderful, plus gives more reasons for us to start exploring actually.
Actually I had sorta planned that some of them would have guards and some of them wouldn't. Maybe some of them would even have trained animals like bears or tigers to protect themselves.

Anyway, glad to see so many ideas bouncing around in this thread. Normally when I get an idea for a mod I can easily pump it out in a couple days but this one is definitely gonna take at least a few weeks, lots of moving parts and things to consider.
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Kamer
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Re: Banditry system, yay or nay?

Post by Kamer »

How I did banditry with Warm Ashes is to give a prompt to rob them when struck.

imsobadatnicknames
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Re: Banditry system, yay or nay?

Post by imsobadatnicknames »

Kamer wrote: Sun Nov 01, 2020 9:43 pm How I did banditry with Warm Ashes is to give a prompt to rob them when struck.
That's somewhat similar to what I was planning. I didn't know you had already implemented something like this as part of Warm Ashes. If that's the case... I don't see much of a point of doing it myself too, then, as it'd be a little redundant with what you're doing for WA, and you're a much better modder than I am.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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