Please allow me to inject _winter variants of swamp & jungle nature sprites
Posted: Tue Dec 01, 2020 11:09 am
Hi
After a long discussion here http://forums.dfworkshop.net/viewtopic. ... 0&start=20 Ive came to this conclusion:
It would be nice to be able to inject the winter variants of nature sprites to the jungle and swamp biomes. As it is now, these biomes have winter terrain textures/buildings/city walls + summer nature sprites. That means the biome is 3/4 winter (and that is gonna stay like that, because thats how original 1996 is) and 1/4 summer (and thats what I really want to change so it fits the rest)
Might it be possible to open modding for this sprite system in a sense, that if ( _winter) sprite/texture variant is found, its used. And if not found, it uses the default?
Example sprite: 500_1-0_winter
Might it be possible to extend it to textures as well? There are some missing winter textures in various biomes and Id like to provide them. Winter hedges around the cemetery, winter version of castle daggerfall, winter version of mages guild in jungle etc.
Interkarma said this:
...your idea of adding an optional "_winter" tag to load a winter variant via mod system sounds quite feasible. This could override the texture selected by climate processor when season is winter and a "_winter" variant exists for the base texture. There doesn't need to be much in the way of special handling or rules, as the modder is providing bespoke replacements where they want to see them. You could even use this for places that don't get winter swaps, such as deserts (e.g. dry & cracked rather than snow).
And he indeed pointed me to The Lacus Well I will let him know about this thread, but if anyone is up to the task, than by all means!
Thank you! Lets make the swamp great again
After a long discussion here http://forums.dfworkshop.net/viewtopic. ... 0&start=20 Ive came to this conclusion:
It would be nice to be able to inject the winter variants of nature sprites to the jungle and swamp biomes. As it is now, these biomes have winter terrain textures/buildings/city walls + summer nature sprites. That means the biome is 3/4 winter (and that is gonna stay like that, because thats how original 1996 is) and 1/4 summer (and thats what I really want to change so it fits the rest)
Might it be possible to open modding for this sprite system in a sense, that if ( _winter) sprite/texture variant is found, its used. And if not found, it uses the default?
Example sprite: 500_1-0_winter
Might it be possible to extend it to textures as well? There are some missing winter textures in various biomes and Id like to provide them. Winter hedges around the cemetery, winter version of castle daggerfall, winter version of mages guild in jungle etc.
Interkarma said this:
...your idea of adding an optional "_winter" tag to load a winter variant via mod system sounds quite feasible. This could override the texture selected by climate processor when season is winter and a "_winter" variant exists for the base texture. There doesn't need to be much in the way of special handling or rules, as the modder is providing bespoke replacements where they want to see them. You could even use this for places that don't get winter swaps, such as deserts (e.g. dry & cracked rather than snow).
And he indeed pointed me to The Lacus Well I will let him know about this thread, but if anyone is up to the task, than by all means!
Thank you! Lets make the swamp great again