So, this is something that has been bugging me for a while, I just didn't know exactly how to describe it. The sun intensity curve in Daggerfall Unity, over the course of the day, is kinda bad. Mornings are unnaturally dark and gradually ramp up to peak brightness at noon, before falling off in the same manner. It's very jarring IMO. It's not because it's faulty or a bad curve or anything, technically it's correct, but it's just that it's mapping sun-intensity in a
linear, 1:1 fashion. Human eyes, however, perceive brightness differences
logarithmically. It's why the morning doesn't look very dark compared to noon, or why when you're indoors and look at a sunlit tree through your window, it doesn't appear literally 50 times brighter than your well lit room, even though it is.
Here's two graphs to show the difference:
Linear:
Logarithmic:
As you can see, with a linear light curve, it takes four hours under a linear curve to reach an apparent brightness which would only take 30 minutes under a logarithmic curve.
So, what I'm asking is, is it possible to implement a logarithmic light curve, and can anyone do it?