Changing how you initiate non guild quests

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Changing how you initiate non guild quests

Post by Regnier »

I think an NPC who gives quests should only offer once you ask for work. Either that or have some sort of identifier to show theyll give a quest.

I want to talk to people without accepting/declining a quest that I may want to do, but cant right now.

Also, does declining a quest lower your rep with the given faction?

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Changing how you initiate non guild quests

Post by Ralzar »

Regnier wrote: Tue Jan 26, 2021 1:22 am Also, does declining a quest lower your rep with the given faction?
No, when you decline the quest, it goes back into the pool of random quests you could be offered. As you keep playing you'll notice you get offered the same quest over and over.

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King of Worms
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Location: Scourg Barrow (CZ)
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Re: Changing how you initiate non guild quests

Post by King of Worms »

Still, that quest pop up out of nowhere might be confusing to new players.

Maybe If it had some introduction like:

Do you want to just talk or put in some work?

But actually worded in a way you can answer YES/NO...

Just a idea..

Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: Changing how you initiate non guild quests

Post by Regnier »

ya, I like accepting every quest qithin reason so this would help my build. Ive been close to getting burned before with 3 quest running, lol.

I just wanted to increase my etiquette.


Can i practice etiquette and streetwise on commoners? and does polite for commoners and streetwise for nobles hurt rep or does it literally just measure if youre attempting to use either?

Thanks

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