Yeah, I've tried to make coins different in size for that reason specifically, to make it more reasonable. Still not sure if one large gold coin is worth 100 silver ones, but maybe it's thicker IDKNarf the Mouse wrote:Given the relative sizes of the coins, 1:100 seems reasonable. I'd think something like 1:20, which is more historical AFAIK, would be more for coins that are roughly the same size (but different materials, of course).
Should probably investigate DFU sources again. In fact... *Heads off to do just that*
As for Dime - bronze sounds cool and is easily memorized (like in Olympics - gold, silver, bronze medal), but copper is more hystorical, I think (though there obviously were bronze coins, don't think they were the least valueable). But it's Tamriel and things are different, Ebony is not even made of wood! So I think bronze can be a bit more common, I guess.
Which one we choose - bronze or copper is not really the biggest question right now. Implementation in the game - that's what I want.
As for sources, if you do check them out, can you point me in the general direction? I am only learning C#, and I kinda get lost in the repo right now, but with some directions will try to figure out how it works.
Here's an approximation of how it may look in the character sheet and inventory (pretty much simply added icons):