I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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tgp02
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Joined: Wed Feb 08, 2017 3:41 pm

I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Postby tgp02 » Tue Apr 25, 2017 5:01 pm

My idea would be a complete remake of the city of Daggerfall. In the lore, it says that the city was divided into 4 districts, with a river in it, kind of like Balmora. My plan is to remake that into a believable city, with merchants and NPCS who have personality, along with rearranged buildings and probably some quests that are custom made. That would inevitably lead to one of two scenarios: It is smaller but more packed or larger and has more filler. I would probably give it the Gate of Mournhold, the River and division of Balmora, the royal palace of Probably WhiteRun while still keeping the Daggerfall Feel. I'll probably start this when my freshman year of High School ends, in about 39 days.
UPDATE: My Plan is to first construct a map, then construct the city in Minecraft, then construct that in Unity. There will be 4 main cities in one, as according to the lore on UESP.net, "the city is split into four districts. South of the river lies the Trade District, whereas the Castle Town can be found north of it. In the northwest lies the Harbor District, while to the west sits Castle Daggerfall." Basically, get 4 different castle walls and put stuff in each. I'll still include some stapels found in the vanilla game, they will just be located somewhere else within.
Last edited by tgp02 on Tue Apr 25, 2017 9:47 pm, edited 1 time in total.
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Nystul
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Re: I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Postby Nystul » Tue Apr 25, 2017 8:08 pm

quite ambitious, good luck and have fun! :)
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tgp02
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Joined: Wed Feb 08, 2017 3:41 pm

Re: I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Postby tgp02 » Tue Apr 25, 2017 9:13 pm

Nystul wrote:quite ambitious, good luck and have fun! :)

Hey, best to aim high so your expectations are at least close.
Narf the Mouse
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Joined: Mon Nov 30, 2015 6:32 pm

Re: I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Postby Narf the Mouse » Wed Apr 26, 2017 11:42 pm

Good luck, and remember to pace yourself. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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Mr. Waffle
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Joined: Fri Oct 13, 2017 2:11 am
Location: México

Re: I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Postby Mr. Waffle » Fri Oct 13, 2017 9:26 am

So how is this going?
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Sun's Dawn
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Joined: Sun Aug 27, 2017 10:24 am

Re: I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Postby Sun's Dawn » Sun Oct 15, 2017 6:58 am

Is your idea really edgy enough? It seems to lack edge in it's current form.
Last edited by Sun's Dawn on Mon Oct 16, 2017 7:38 pm, edited 1 time in total.
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Luzur
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Re: I have a mod Idea(Don't you dare steal it, I'm going to start working on it when the school year ends)

Postby Luzur » Sun Oct 15, 2017 10:10 am

This idea was probably abandoned really quick.
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