Anyway, basically, the idea would be that bashing a door to unlock it would actually break it - whether entirely or just enough that it swings open. For example, maybe just the handle part breaks off.
(as of 7/30/2017)
Jay_H wrote:One change I was thinking of making is including weapon weight in the algorithm. It's quite silly to imagine a sledgehammer and a dagger having the same utility to open a door It would also somewhat penalize the "exploit" of using your fists to bash a door open, since fists don't deteriorate like weapons do
Narf the Mouse wrote:Daggerfall house/store interiors are simple enough you might be able to import them right into the gameworld.
For certain of them, there'd be some problem of fitting the floor-plan into the outline, but that could be handled on a case-by-case basis.
For extra speed-up, maybe only instance interiors if they can be seen into, or if the PC is in them. Interior of some store on the other side of the city and behind the PC doesn't need to be instanced.
Eksevis wrote:... But anyway, you *could* add a small bit of the house were it looks like a door frame, and just have it blacked out like you would with a Skyrim cave.