[Idea] Better Book Editor
Posted: Wed Jul 26, 2017 2:57 pm
Okay, so, I understand how this might be relatively hard to create, but considering there are tools of it already laying around, in theory you could build off them and just update and implement better features in it.
I'll go ahead and admit I can barely code, so I couldn't make this myself, but anyway, lets get into it.
dfbedit requires that you have Visual Basic 5 installed. VB5 is still acquirable, but you have to do a little digging. The other book editor uses Windows DOS and has an extremely dated layout and functions. Though I suppose it wouldn't be used by too many people, but it still could be useful to have a new book editor.
For more practical reasons past just fixing all of the books would be adding a new book/letter for your custom quest. This new editor would either always have a line telling you the line the screen ends, or have a toggable one, which would then help you know how far letters can go. Maybe there would be a mode to display the text like it would in-game, with some customization in case someone eventually changes the font - maybe by detecting what font the game is using.
Maybe you could go one step further and even add it so you see the page background and just go off that, instead of the line complete with the in-game font. In fact, that's probably better and easier than putting a line.
I'll go ahead and admit I can barely code, so I couldn't make this myself, but anyway, lets get into it.
dfbedit requires that you have Visual Basic 5 installed. VB5 is still acquirable, but you have to do a little digging. The other book editor uses Windows DOS and has an extremely dated layout and functions. Though I suppose it wouldn't be used by too many people, but it still could be useful to have a new book editor.
For more practical reasons past just fixing all of the books would be adding a new book/letter for your custom quest. This new editor would either always have a line telling you the line the screen ends, or have a toggable one, which would then help you know how far letters can go. Maybe there would be a mode to display the text like it would in-game, with some customization in case someone eventually changes the font - maybe by detecting what font the game is using.
Maybe you could go one step further and even add it so you see the page background and just go off that, instead of the line complete with the in-game font. In fact, that's probably better and easier than putting a line.