Nystul wrote:I am currently fighting 2 issues, any advice is appreciated.
1.) object placement at locations at higher altitudes is wrong (objects are placed too low or too high (flying around)). I tested this with the tools without additional scripts when using TerrainScale of 6 one can spot these effects in mountain regions with higher altitude:
I first thought of floating-point-precision issues, but we are dealing with a maximum height value of 9234, which should not be too much... or what do you think
Effects get more dramatic when exaggerating heights even more (with objects off position about half the player height)
Sounds like a small bug in calculating location elevation. Can you hit me with map pixel coords or region/location name for the screenshot above? I'll take a look at what's going on.