Project "Increased Terrain Distance"

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Midknightprince
Posts: 355
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Location: San Antonio TX
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Re: Project "Increased Terrain Distance"

Postby Midknightprince » Sun Sep 03, 2017 3:37 pm

@Nystul.
Ahh its probably the drivers...
They love to screw things up.
Man I swear, I have been standing around in this game for hours, I feel lazy :lol:
Still going though..
Daggerfall city is a go, Wrothgraria is a go, Wayrest is a go, Sentinel is a go.
Screens incoming.....
I think I just found my favorite mod 8-)
All I changed was Terrain Transitions fyi.
Let me burn in for a few at Sentinel, try with the separate guy etc...etc...
Check out my YouTube Channel!
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Midknightprince
Posts: 355
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Project "Increased Terrain Distance"

Postby Midknightprince » Sun Sep 03, 2017 3:56 pm

Yep, works for a different save, same guy..
Attachments
Wayrest 1.jpg
Wayrest 1.jpg (461.2 KiB) Viewed 394 times
Wayrest 2.jpg
Wayrest 2.jpg (468.06 KiB) Viewed 394 times
Sentinel.jpg
Sentinel.jpg (509.12 KiB) Viewed 394 times
Check out my YouTube Channel!
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Hazelnut
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Re: Project "Increased Terrain Distance"

Postby Hazelnut » Sun Sep 03, 2017 4:27 pm

Is it just me or does the palace dome building thingy appear to be floating in that last screenshot? Probably just perspective right?
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Midknightprince
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Re: Project "Increased Terrain Distance"

Postby Midknightprince » Sun Sep 03, 2017 4:38 pm

Hazelnut wrote:Is it just me or does the palace dome building thingy appear to be floating in that last screenshot? Probably just perspective right?

Yep, I see it too.
Maybe its the Texture pack 2.0.....
Let me boot it up AGAIN, and run up to it... could be terrain transitions off for all I know.
Ahh the joy !
Check out my YouTube Channel!
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Nystul
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Re: Project "Increased Terrain Distance"

Postby Nystul » Sun Sep 03, 2017 5:16 pm

I don't see the palace floating. it looks normal to me ;)
although these screenshots do not show the distant terrain at all...
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Midknightprince
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Location: San Antonio TX
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Re: Project "Increased Terrain Distance"

Postby Midknightprince » Sun Sep 03, 2017 5:20 pm

Nystul wrote:I don't see the palace floating. it looks normal to me ;)
although these screenshots do not show the distant terrain at all...


Ahh ok....its that group of building in the foreground.
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Midknightprince
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Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Project "Increased Terrain Distance"

Postby Midknightprince » Sun Sep 03, 2017 5:25 pm

There
Attachments
PT Hold 1.jpg
PT Hold 1.jpg (263.87 KiB) Viewed 359 times
PT Hold.jpg
PT Hold.jpg (223.33 KiB) Viewed 359 times
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Midknightprince
Posts: 355
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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Re: Project "Increased Terrain Distance"

Postby Midknightprince » Sun Sep 03, 2017 5:37 pm

All in 2.2.0, here, and here, and here...
Attachments
Wrothgraria 1.jpg
Wrothgraria 1.jpg (266.58 KiB) Viewed 354 times
Wrothgraria 2.jpg
Wrothgraria 2.jpg (235.78 KiB) Viewed 354 times
Sentinel Bay  side.jpg
Sentinel Bay side.jpg (376.72 KiB) Viewed 354 times
Check out my YouTube Channel!
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Nystul
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Re: Project "Increased Terrain Distance"

Postby Nystul » Sun Sep 03, 2017 5:40 pm

looking good ;)
CHAPPJO
Posts: 7
Joined: Fri Sep 22, 2017 12:54 am

Re: Project "Increased Terrain Distance"

Postby CHAPPJO » Mon Oct 09, 2017 12:07 am

Could you add in a few more tweakable settings into this mod? Like being able to change the default render distance up to six instead of four, and/or being able to change how far the distant terrain goes? Or would this be just too much work into something your not interested in?

It's one of my favorite mods, and I'm one of those people who just loves tweaking stuff. :)

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