Nystul wrote:ok, this of course breaks the mod, because fov is not propagated to camera stack.
Just out of curiosity: why would you change fov?
I think user "username" is experiencing a different issue, or is there also a fov different than 65 used?
I tested on my system, it works with both enhanced sky on and off (with fov 65)
can set it on my todo list for next version of mod to propagate fov - but not sure when I get time to work on the next version
I use max fov, low values are just ugly for me... I'll test out the default for tomorrow