Project "Increased Terrain Distance"

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Nystul
Posts: 873
Joined: Mon Mar 23, 2015 8:31 am

Re: Project "Increased Terrain Distance"

Postby Nystul » Mon Oct 09, 2017 6:44 am

Distance for near terrain can be adjusted with the slider from dfunity advanced settings window. It is capped for performance reasons to 4. Maybe we should consider allowing to increase it via ini file settings even further - would like to hear opinions of other developers about this first. Thing is performance will likely break completely if increased further, even for just 5.

I can make a setting for far terrain blending distance and horizon fading distance. Only thing is I am not a big fan of these adjustable settings. Reason is that people fiddle around with them without knowing what they do and complaining then that something is broken, e.g. Reflections mod setting reflection texture resolution. Some ppl were confused because they thought upping these values would give them rougher reflections which is not the case. So I fear that people will think more is better also for far terrain settings which is not the case for this mod either
ifkopifko
Posts: 81
Joined: Thu Apr 02, 2015 9:03 am

Re: Project "Increased Terrain Distance"

Postby ifkopifko » Sun Jan 07, 2018 5:13 pm

Hi there, I have accidentaly stumbled upon a possible bug with this mod. If it is known behaviour, then I apologize.

Is this mod supposed to alter the heightmap or the "shape" of the terrain overall? Because in Wrothgarian mountains,
Grayhope, I have noticed, that with the mod disabled, the land near this city is fairly flat. However, when I enable the distant terrain mod, there are firly high hills just outside the city to the south. With "just outside" I mean just behind the city walls.

Used build #92 for windows x64 and distant terrain 2.2.0.
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Nystul
Posts: 873
Joined: Mon Mar 23, 2015 8:31 am

Re: Project "Increased Terrain Distance"

Postby Nystul » Mon Jan 08, 2018 6:42 am

Yes it is supposed and it is written and explained in this thread several times ;)
Actually it is a feature of this mod
ifkopifko
Posts: 81
Joined: Thu Apr 02, 2015 9:03 am

Re: Project "Increased Terrain Distance"

Postby ifkopifko » Tue Jan 09, 2018 7:37 am

:oops: Sorry, I was not aware that the terrain improvements you have developed are not part of the unmodded DFU. Now that I read the explanation, I have never noticed the differnce, likely because I have always tested it near the sea (Privateer's Hold mostly). Thanks for your reply. :)
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Nystul
Posts: 873
Joined: Mon Mar 23, 2015 8:31 am

Re: Project "Increased Terrain Distance"

Postby Nystul » Tue Jan 09, 2018 11:46 am

no problem ;)
just had to point it out :)

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