[MOD] Distant Terrain

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username
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Re: Project "Increased Terrain Distance"

Post by username »

Nystul wrote:ok, this of course breaks the mod, because fov is not propagated to camera stack.
Just out of curiosity: why would you change fov?
Hi
I think user "username" is experiencing a different issue, or is there also a fov different than 65 used?

I tested on my system, it works with both enhanced sky on and off (with fov 65)

can set it on my todo list for next version of mod to propagate fov - but not sure when I get time to work on the next version
I use max fov, low values are just ugly for me... I'll test out the default for tomorrow
Check out my patch to remove nudity, it's a WIP but it's coming along quite nicely.

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

username wrote: I use max fov, low values are just ugly for me... I'll test out the default for tomorrow
I hope it works for you buddy.
Lemmi know, I'll test it again at 65 fov if it doesn't.
Check out my YouTube Channel!

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

Ok fov 65 confirmed on my end...
Fixed, enhanced sky on
Attachments
enhanced sky on pv hold 1.jpg
enhanced sky on pv hold 1.jpg (223.33 KiB) Viewed 2858 times
enhanced sky on pv hold 2.jpg
enhanced sky on pv hold 2.jpg (263.87 KiB) Viewed 2858 times
enhanced sky on pv hold 3.jpg
enhanced sky on pv hold 3.jpg (274.79 KiB) Viewed 2858 times
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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

Classic skies fixed...
It's the fov....set at 65...travel to pv hold before enabling distant terrain or things get funky.
I loaded a game in an inn with DT active and it put me outside of town..don't know if this is supposed to happen, then CTDT..going to PV hold before activating seemed to fix this, or outside in general..
Attachments
Classic skies 1.jpg
Classic skies 1.jpg (263.01 KiB) Viewed 2854 times
Classic skies 2.jpg
Classic skies 2.jpg (304.29 KiB) Viewed 2854 times
Classic skies 3.jpg
Classic skies 3.jpg (357.14 KiB) Viewed 2854 times
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username
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Re: Project "Increased Terrain Distance"

Post by username »

OK I can confirm, turning the fov down to 65 does also fix it on my end.
Check out my patch to remove nudity, it's a WIP but it's coming along quite nicely.

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

username wrote:OK I can confirm, turning the fov down to 65 does also fix it on my end.
YAY !
Check out my YouTube Channel!

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

@username

So what do you think ?
Classic, or Enhanced ?
I can't decide :lol:
Check out my YouTube Channel!

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username
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Re: Project "Increased Terrain Distance"

Post by username »

Midknightprince wrote:@username

So what do you think ?
Classic, or Enhanced ?
I can't decide :lol:
I prefer the aesthetics of classics but they look kind of awkward in a lot of situations so I would used enhanced.
Check out my patch to remove nudity, it's a WIP but it's coming along quite nicely.

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

Okay distant Terrain crashes my game about 3 minutes in I think it's my card should I post it in the bug report section.
I tried it with old guys and new guys.
Same thing, I also get crackling sounds quite a bit.
Turning it off stops the crashing, and crackling.
So should I post in the bug reports or is this good enough?
My card is a GeForce GTX 1050 TI OC, up-to-date drivers etc etc...
I'm also using the ground textures from the texture pack 2.0
Check out my YouTube Channel!

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VMblast
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Re: Project "Increased Terrain Distance"

Post by VMblast »

Midknightprince wrote:Image
Oh, I totally forgot about the -winter scheme- :roll:

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