[MOD] Distant Terrain

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

@Nystul.
Ahh its probably the drivers...
They love to screw things up.
Man I swear, I have been standing around in this game for hours, I feel lazy :lol:
Still going though..
Daggerfall city is a go, Wrothgraria is a go, Wayrest is a go, Sentinel is a go.
Screens incoming.....
I think I just found my favorite mod 8-)
All I changed was Terrain Transitions fyi.
Let me burn in for a few at Sentinel, try with the separate guy etc...etc...
Check out my YouTube Channel!

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

Yep, works for a different save, same guy..
Attachments
Wayrest 1.jpg
Wayrest 1.jpg (461.2 KiB) Viewed 4272 times
Wayrest 2.jpg
Wayrest 2.jpg (468.06 KiB) Viewed 4272 times
Sentinel.jpg
Sentinel.jpg (509.12 KiB) Viewed 4272 times
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Hazelnut
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Re: Project "Increased Terrain Distance"

Post by Hazelnut »

Is it just me or does the palace dome building thingy appear to be floating in that last screenshot? Probably just perspective right?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

Hazelnut wrote:Is it just me or does the palace dome building thingy appear to be floating in that last screenshot? Probably just perspective right?
Yep, I see it too.
Maybe its the Texture pack 2.0.....
Let me boot it up AGAIN, and run up to it... could be terrain transitions off for all I know.
Ahh the joy !
Check out my YouTube Channel!

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Nystul
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Re: Project "Increased Terrain Distance"

Post by Nystul »

I don't see the palace floating. it looks normal to me ;)
although these screenshots do not show the distant terrain at all...

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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

Nystul wrote:I don't see the palace floating. it looks normal to me ;)
although these screenshots do not show the distant terrain at all...
Ahh ok....its that group of building in the foreground.
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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

There
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PT Hold 1.jpg
PT Hold 1.jpg (263.87 KiB) Viewed 4237 times
PT Hold.jpg
PT Hold.jpg (223.33 KiB) Viewed 4237 times
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Midknightprince
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Re: Project "Increased Terrain Distance"

Post by Midknightprince »

All in 2.2.0, here, and here, and here...
Attachments
Wrothgraria 1.jpg
Wrothgraria 1.jpg (266.58 KiB) Viewed 4232 times
Wrothgraria 2.jpg
Wrothgraria 2.jpg (235.78 KiB) Viewed 4232 times
Sentinel Bay  side.jpg
Sentinel Bay side.jpg (376.72 KiB) Viewed 4232 times
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Nystul
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Re: Project "Increased Terrain Distance"

Post by Nystul »

looking good ;)

chtujo
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Re: Project "Increased Terrain Distance"

Post by chtujo »

Could you add in a few more tweakable settings into this mod? Like being able to change the default render distance up to six instead of four, and/or being able to change how far the distant terrain goes? Or would this be just too much work into something your not interested in?

It's one of my favorite mods, and I'm one of those people who just loves tweaking stuff. :)

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