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Re: Project "Increased Terrain Distance"

Posted: Fri Sep 01, 2017 7:07 pm
by Midknightprince
Nystul wrote:just to make sure, farterrain is working for most people, only some have reported problems and it seems to be related to graphics card
Ill try in a bit, uploading 21st Anniversary vid with Jay_H quests.. 8-)

Re: Project "Increased Terrain Distance"

Posted: Fri Sep 01, 2017 7:43 pm
by Jay_H
This sounds like fun! :)

Re: Project "Increased Terrain Distance"

Posted: Fri Sep 01, 2017 8:59 pm
by username
Ok so here's my output log file: https://drive.google.com/file/d/0B89Kwx ... sp=sharing

And just an FYI; the layer I'm assuming is the transition one changes height based on where I look in the y axis.

Re: Project "Increased Terrain Distance"

Posted: Sat Sep 02, 2017 3:56 am
by Midknightprince
Yep, tried with all settings on, and some off.
same thing

Re: Project "Increased Terrain Distance"

Posted: Sat Sep 02, 2017 3:58 am
by Midknightprince
Bay by Privateers hold, it only seems to happend when I'm looking down..

Re: Project "Increased Terrain Distance"

Posted: Sat Sep 02, 2017 3:59 am
by Midknightprince
Looking to the right of Privateers hold

Re: Project "Increased Terrain Distance"

Posted: Sat Sep 02, 2017 7:58 am
by username
Nystul wrote:just to make sure, farterrain is working for most people, only some have reported problems and it seems to be related to graphics card
I know it'd really unlikely, but could it be the different skies messing it up? As in was this mod designed to work with the enhanced skies but never tested with the vanilla ones?

Re: Project "Increased Terrain Distance"

Posted: Sat Sep 02, 2017 9:12 am
by Nystul
It was tested with normal and enhanced sky, not sure what goes wrong here. Have to find a way to reproduce this on my system.

From the screenshot it seems like that issue is clearly not from the terrain transition ring. It must be a camera stack issue. Maybe recent changes to playeradvanced have to do with it. There is a new smoothfollower class or something that was not there before. Main camera has moved in the scene hierarchy. Unfortunately new code changes already broke a mod before I remember. Enhanced sky was broken due to a code change a few month ago. Interkarma had to test revert a change to make it work again.

But the problem can have another reason as well. Are you testing with live build or github newest?

Re: Project "Increased Terrain Distance"

Posted: Sat Sep 02, 2017 9:25 am
by TheLacus
I have been able to reproduce the issue changing fov. It works fine at default value of 65, but the problem arise with higher values.

Re: Project "Increased Terrain Distance"

Posted: Sat Sep 02, 2017 9:36 am
by Nystul
ok, this of course breaks the mod, because fov is not propagated to camera stack.
Just out of curiosity: why would you change fov?

I think user "username" is experiencing a different issue, or is there also a fov different than 65 used?

I tested on my system, it works with both enhanced sky on and off (with fov 65)

can set it on my todo list for next version of mod to propagate fov - but not sure when I get time to work on the next version