Perpetual Quest Pack [RETIRED]

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Jay_H
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Perpetual Quest Pack [RETIRED]

Post by Jay_H »

Note: This quest pack has been merged with Daggerfall Unity Quest Pack 1.

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Do you want to add some unexpected events to your Daggerfall? Want the world to reach out to you instead of always having to go look for trouble? Or see the world pass by with you as a tiny speck in it?

These quests generate each other, so they go in an endless cycle. You'll have to remove them from the quest folder or use a quest removal command in the console to stop them. They're meant to add a little spice to ordinary Daggerfall, so go about your ordinary business and let them happen when they will.

The Cartographer expansion pack is included, and adds a questline based on outdoor exploration.
Last edited by Jay_H on Tue May 22, 2018 9:28 pm, edited 4 times in total.

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Midknightprince
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Re: Perpetual Quest Pack

Post by Midknightprince »

Do I need to take out the quest pack first ?
Or is this backwards compatible ?
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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H »

Each pack should be mutually compatible. They each run on independent systems.

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Kamer
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Re: Perpetual Quest Pack

Post by Kamer »

Daggerfall needed this tbh. Only thing left to do imo is to have bandits/creatures outside of dungeon entrances and fortresses and it will feel less dead.

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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H »

Yeah, I remember specifically triggering the Lord K'avar quest and letting myself get ambushed again and again by enemies just to give the appearance of livelihood. I was so excited when I got attacked in the middle of the night in the city by a random Nightblade for no reason, and wished that kind of thing could happen more. Now DFU can make it a reality :D

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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H »

I've now added an automatic start to _BRISIEN.txt as well as installation instructions. After installing the mod, players can immediately begin to receive the Perpetual Quests with no console use whatsoever. This is dependent on the players running the main quest at game start.

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Midknightprince
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Re: Perpetual Quest Pack

Post by Midknightprince »

How do you start the Cart guild quests ?
Just JHCG001 in the console ?
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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H »

The proper introduction is in JHPQ005. But if you just want to get to the good stuff, use JHCGENT0.

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Midknightprince
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Re: Perpetual Quest Pack

Post by Midknightprince »

Jay_H wrote: Sun May 20, 2018 5:56 am The proper introduction is in JHPQ005. But if you just want to get to the good stuff, use JHCGENT0.
So the cart guild is dynamic too, and JHPQ005 starts it all ?
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Jay_H
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Re: Perpetual Quest Pack

Post by Jay_H »

Yep. Once you successfully complete PQ005, it'll start to throw Cartographer and Perpetual quests at you. The Cartographer quests will end if you fail them and refuse to follow up, but the Perpetual quests do not end.

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