Investigations on Realtime Reflections in Unity

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Postby Nystul » Wed Sep 21, 2016 8:49 am

great! thanks for all your efforts!

and now:
officially in exterior automap development mode :)
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Interkarma
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Re: Investigations on Realtime Reflections in Unity

Postby Interkarma » Wed Sep 21, 2016 10:19 am

Nystul wrote:great! thanks for all your efforts!

and now:
officially in exterior automap development mode :)


You're welcome. Hyped for exterior automap. Just let me know if anything needs to be added to core or API.
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Nystul
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Re: Investigations on Realtime Reflections in Unity

Postby Nystul » Mon Apr 17, 2017 3:19 pm

Realtime Reflections mod is now available as standalone mod using the new mod system:

get it from this thread:
viewtopic.php?f=22&t=456&p=4541#p4541
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Midknightprince
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Re: Investigations on Realtime Reflections in Unity

Postby Midknightprince » Mon Sep 18, 2017 9:28 pm

Some of the XML documents (sub 100 ) are misnamed.
It appears they should have a 0 at the beginning.
For example 16_3-0 should be renamed to 016_3-0 in order for the reflections to actually show up.
I already did it on my end, and everything is working like I thought it should (couldnt understand why certain tiled floors, mages guild in the southern region..etc weren't showing reflections).
If you already fixed it, then ignore this, if not, well then here you go.
Check out my YouTube Channel!
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Nystul
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Re: Investigations on Realtime Reflections in Unity

Postby Nystul » Mon Sep 18, 2017 9:48 pm

thx for reporting
question to TheLacus: as far as I remember, you said omitting the leading zero is the way to go - could it be that texture replacement does not work as intended here?
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TheLacus
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Re: Investigations on Realtime Reflections in Unity

Postby TheLacus » Mon Sep 18, 2017 10:10 pm

I had a few doubts about this topic but eventually decided using the same names as Daggerfall Imaging is the optimal way. The archive has always three digits (like the extension of TEXTURE.XXX) while record and frame use the lighter approach.

I just checked our discussion and I said in my last post I was heading for fixed size, but i didn't write a final confirmation, my fault.
Sorry, I must have forgotten to do it :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Midknightprince
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Re: Investigations on Realtime Reflections in Unity

Postby Midknightprince » Mon Sep 18, 2017 11:01 pm

I just want to help guy's.
That's all that was about.
No need to apologize, I'm sure you guy's have your hands full with other stuff, and I'm glad to do it :D
Check out my YouTube Channel!
MrDowntempo
Posts: 25
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Re: Investigations on Realtime Reflections in Unity

Postby MrDowntempo » Fri Sep 22, 2017 6:39 pm

Will this effect support interacting with textures that have a bump or normal map? It's an impressive effect, but the fact it doesn't interact with the tile pattern of the floors gets under my skin :)

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