AI Upscaled Textures

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms »

Can it upscale the player heads? There are 180 of them +/-

Also, Im a bit sad that noone used these badass algos on the animated NPCs as that is the spot where it would really push current state of game visuals..

Static NPCS are done. Beyond the AI...
Animated are hard to do, it requires lots of artist input.. thats where good AI would make a difference.

Someone pick up the torch pls. Do the upscales. I will cut em up from the black bckgrounds and put em to game in a DREAM mod with all the credits ofc...

I submitted the archive names here year ago maybe, but its easy to see the animated npcs in imaging in case my post is hard to find

Or I can export em and upload a pack of all if it helps

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MrFlibble
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Re: AI Upscaled Textures

Post by MrFlibble »

King of Worms wrote: Fri Oct 09, 2020 6:46 pm Can it upscale the player heads? There are 180 of them +/-
I gave a shot at the heads using a promo pic that Bethesda released back in the day:
elf-faces_4x_Fatality_MKII_90000_G.png
elf-faces_4x_Fatality_MKII_90000_G.png (1.43 MiB) Viewed 244 times
I'm not sure if it's super awesome, compared to the Redguard gal from the above example (other ESRGAN models invariably made her face look like a brick with eyes and mouth painted on).
King of Worms wrote: Fri Oct 09, 2020 6:46 pm Also, Im a bit sad that noone used these badass algos on the animated NPCs as that is the spot where it would really push current state of game visuals..
Which NPCs do you mean? The mobile ones from the outside or the animated static sprites in buildings?

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms »

Hi & thank you,
well the faces might not be all perfect, but they are not that bad either... I think some of em might be usable, and every face counts.. also I can manually edit out some quirks in case the rest of the face is ok.

About the NPCs, I mean the NPCs from the buildings like the dancers, summoned daedras, mages, dark brotherhood...
Archives:
175
176
177
178
179
180
181
(182 and other animated NPCs including animated shopkeeper, flute player, joker, smith etc - already done)

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms »

Here are the 50 faces Id really appreciate if someone up-scaled, I did 110 of those manually, these are missing
They are ready for upscale, properly named, all in one folder, just load em in your pipeline and start... please.
Thank you ;)
Faces to do.rar
(50.78 KiB) Downloaded 1 time

And here are the Animated NPCs properly named all in one folder ready to process

This is the last push, lets do it please :)
Thank you
NPCs to do.rar
(898.79 KiB) Not downloaded yet

phredreeke
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Re: AI Upscaled Textures

Post by phredreeke »

I upscaled the faces with a variety of models but felt that Fatality Mk III slightly interpolated with Rebout gave the best overall results.
spritesheet.png
spritesheet.png (1.16 MiB) Viewed 80 times
Attachments
rebout-fatality3.zip
(1.33 MiB) Downloaded 2 times

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King of Worms
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Re: AI Upscaled Textures

Post by King of Worms »

Thanks, Ive downloaded them. They would be great for a zombie game, they got really freeky but this style doesnt fit too much Im afraid - its semi realistic. I will cut em out of background and see how it looks ingame tho.

I liked the "4x_Fatality_MKII_90000_G" algo presented by MrFlibble above, its was really clean and kept that handpainted style.

Thanks anyway ;)

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