AI Upscaled Textures
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: AI Upscaled Textures
Is that a new space overlord or?
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: AI Upscaled Textures
What is that original image that you upscaled?
-
- Posts: 71
- Joined: Mon Mar 11, 2019 9:13 am
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: AI Upscaled Textures
with this context I can say the results are indeed crazy
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: AI Upscaled Textures
Oh wow, nice!
Are you working on an upscale of Duke3D?
I'd love play through it again with good faithful HD textures and sprites.
Are you working on an upscale of Duke3D?
I'd love play through it again with good faithful HD textures and sprites.
-
- Posts: 71
- Joined: Mon Mar 11, 2019 9:13 am
Re: AI Upscaled Textures
I recently released a new upscale pack, it has most of the sprites used in the game but not the level textures (which I am working on now)
https://www.moddb.com/games/duke-nukem- ... le-pack-13
https://www.moddb.com/games/duke-nukem- ... le-pack-13
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: AI Upscaled Textures
Do you guys have a tentative release date for the textures pack? I'd like to give it a try when you get it released.
Do you guys need any help with the textures?
Any plans to do PBR maps to go with it? I know that's a contentious topic, but personally, I think upscaled textures look great with PBR maps, as long as you keep the effects subtle - a lot of people seem to go overboard with them.
Do you guys need any help with the textures?
Any plans to do PBR maps to go with it? I know that's a contentious topic, but personally, I think upscaled textures look great with PBR maps, as long as you keep the effects subtle - a lot of people seem to go overboard with them.
-
- Posts: 71
- Joined: Mon Mar 11, 2019 9:13 am
Re: AI Upscaled Textures
Could use a QA person
I've set up a bunch of comparison images like this To explain it, the left column has the original tile and the old upscale candidate. The middle and right columns have two new upscale candidates, with the rightmost one being adjusted with the hope to improve the compatibility with palette swaps. The bottom set of images are the same as the top except they have the game's palette 2 applied (one of the most frequently used in the game)
Need someone willing to go through them saying "this is the best upscale for this texture" or "use this one, but edit this part of it"
I've set up a bunch of comparison images like this To explain it, the left column has the original tile and the old upscale candidate. The middle and right columns have two new upscale candidates, with the rightmost one being adjusted with the hope to improve the compatibility with palette swaps. The bottom set of images are the same as the top except they have the game's palette 2 applied (one of the most frequently used in the game)
Need someone willing to go through them saying "this is the best upscale for this texture" or "use this one, but edit this part of it"
-
- Posts: 13
- Joined: Fri Jan 22, 2021 1:59 pm
Re: AI Upscaled Textures
Just added few details to this upscaled face and corrected few obfuscations that were present.
- MasonFace
- Posts: 543
- Joined: Tue Nov 27, 2018 7:28 pm
- Location: Tennessee, USA
- Contact:
Re: AI Upscaled Textures
Those faces look great! You may want to send those to King of Worms in the DREAM Mod thread in case he can use them in his graphics overhaul project.
I've abandoned fixing all the faces and portraits a long time ago...
I've abandoned fixing all the faces and portraits a long time ago...