StarMadeKnight wrote:Could the grass system be used to render AlexanderSig's remodeled shelves so that they can be marked as harvestable the same way that the plant containers are?
StarMadeKnight wrote:Could the grass system be used to render AlexanderSig's remodeled shelves so that they can be marked as harvestable the same way that the plant containers are?
Isn't this part of vanilla behaviour? I'm not sure what you already could do in original game. Anyway i agree, expanding support for shelves and crates seems a nice feature.
I think it's a nice idea, but I'm having trouble thinking of something worthwhile that they could contain that would not affect the balance of the game. The best idea I have is random potion ingredients, but most people ignore them anyway so seems a little pointless.
(as opposed to plants containing specific ingredients which is worthwhile since players interested can go seek appropriate plants)
house shelves could contain valuable items, that could be stolen if players pickpocket skill is high enough.
dungeon shelves could contain less valuable items, broken items and maybe rarely better stuff. just a balancing thing imho
Hazelnut wrote:I think it's a nice idea, but I'm having trouble thinking of something worthwhile that they could contain that would not affect the balance of the game. The best idea I have is random potion ingredients, but most people ignore them anyway so seems a little pointless.
(as opposed to plants containing specific ingredients which is worthwhile since players interested can go seek appropriate plants)
If there is a rare chance to find valuable items, there would be a reason to search them, while not changing the game balance to much. So, most often you would find stuff like ingredients, but on rare occasions you could by chance find better stuff.
Nystul wrote:house shelves could contain valuable items, that could be stolen if players pickpocket skill is high enough. dungeon shelves could contain less valuable items, broken items and maybe rarely better stuff. just a balancing thing imho
Nystul wrote:house shelves could contain valuable items, that could be stolen if players pickpocket skill is high enough.
dungeon shelves could contain less valuable items, broken items and maybe rarely better stuff. just a balancing thing imho
This sound reasonable, nice idea.
I'll release a first version in the next few days, then i'll give AlexanderSig an adapted script for shelves.