Real grass

Show off your mod creations or just a work in progress.
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Midknightprince
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Re: Real grass

Postby Midknightprince » Wed Nov 29, 2017 10:55 pm

Nice..... 8-)
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TheLacus
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Re: Real grass

Postby TheLacus » Sun Dec 10, 2017 9:22 pm

Gave more life to oasis... I like the contrast between the vastness of desert and green of vegetation.

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More pictures here
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Midknightprince
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Re: Real grass

Postby Midknightprince » Sun Dec 10, 2017 9:51 pm

TheLacus wrote:Gave more life to oasis... I like the contrast between the vastness of desert and green of vegetation.

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More pictures here


Is this in 2.1, or a wip ?
I havent been to the desert yet...
I love 2.1...the grass actually grows, and all the plants..
You are ripping this thing up.
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King of Worms
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Re: Real grass

Postby King of Worms » Mon Dec 11, 2017 2:37 pm

Fantastic job, I like every bit of it. That small palm is very similar to original, the plants look great. And that grass as well, looks even better than the standard grass in your mod Id say. I use your mod and I love that plants you randomly generate, that purple one, and red one as well, plus the stones. This mod is one of those which uplift the original heavily and yet it does not distract or compromise anything else.
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TheLacus
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Re: Real grass

Postby TheLacus » Tue Dec 12, 2017 8:48 pm

Thank you :)
yes, this is wip.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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TheLacus
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Re: Real grass

Postby TheLacus » Wed Dec 27, 2017 8:30 pm

A few others wip screenshots :)

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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
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Jay_H
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Re: Real grass

Postby Jay_H » Thu Dec 28, 2017 12:26 am

My wife can hardly believe that's Daggerfall :) Brilliant!
Come give your feedback on the ideas in my general thread, and share your DFU characters in the character thread.
Quest-writing tutorial here. Guide for new Daggerfall players here. Daggerfall Mechanics thread here.
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King of Worms
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Re: Real grass

Postby King of Worms » Thu Dec 28, 2017 11:21 am

Great screens. Those plants fit in the setting really well. Just one note - the waterlily green color is inconsistent with the rest. Too light and unnatural. I can touch that texture if you not into this...
Great project overally!
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Midknightprince
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Re: Real grass

Postby Midknightprince » Fri Dec 29, 2017 8:28 pm

I gotta say, I really love Realgrass TheLacus.
Freaking awesome dude !
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TheLacus
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Re: Real grass

Postby TheLacus » Sat Dec 30, 2017 12:56 pm

Thank you all, i appreciate! I agree waterlily can benefit of some rework. :)

I revised temperate climate, i think it looks a bit more alive now
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And a comparison of all climates
RealGrass.png
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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