Real grass

Show off your mod creations or just a work in progress.
User avatar
VMblast
Posts: 269
Joined: Wed Mar 29, 2017 12:22 pm
Contact:

Re: Real grass

Post by VMblast » Sat Nov 04, 2017 8:59 am

@TheLacus
Why the grass shader looks so blurry?

Good job (and idea) tho ;)

User avatar
Interkarma
Posts: 2304
Joined: Sun Mar 22, 2015 1:51 am

Re: Real grass

Post by Interkarma » Sat Nov 04, 2017 10:24 am

This is awesome, love the look of that!

User avatar
TheLacus
Posts: 487
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Real grass

Post by TheLacus » Mon Nov 06, 2017 5:37 pm

Glad you liked it, i'll keep working on it then :)
VMblast wrote:@TheLacus
Why the grass shader looks so blurry?
I had post processing enabled in this screenshot.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

User avatar
TheLacus
Posts: 487
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Real grass

Post by TheLacus » Sat Nov 18, 2017 7:51 pm


User avatar
TheLacus
Posts: 487
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Real grass

Post by TheLacus » Thu Nov 23, 2017 10:22 pm

Before releasing the update with seasonal changes, i wanted to rework some plants graphics, also using free licensed art which i adapted to unity terrain and wind system. This is how it looks so far
Spoiler!
realGrass21 (1).png
realGrass21 (1).png (1.75 MiB) Viewed 968 times
realGrass21 (2).png
realGrass21 (2).png (1.73 MiB) Viewed 968 times
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

User avatar
Interkarma
Posts: 2304
Joined: Sun Mar 22, 2015 1:51 am

Re: Real grass

Post by Interkarma » Thu Nov 23, 2017 11:14 pm

Wow wow! :D

The extra splash of colour in there is amazing!

User avatar
Midknightprince
Posts: 464
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Real grass

Post by Midknightprince » Fri Nov 24, 2017 10:35 am

I'm waiting for this one 8-)
Check out my YouTube Channel!

User avatar
TheLacus
Posts: 487
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Real grass

Post by TheLacus » Sat Nov 25, 2017 6:11 pm

Thank you!
A comparison with vanilla for swamps
Spoiler!
Image
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

User avatar
TheLacus
Posts: 487
Joined: Wed Sep 14, 2016 6:22 pm
Contact:

Re: Real grass

Post by TheLacus » Mon Nov 27, 2017 9:26 pm

Version 2.1

Changes
  • Seasonal changes (grass color and size).
  • Graphical improvements for plants and flowers.
  • Additional groundcover (bushes and stones).
Release notes
Flowers and stones are disabled by default. You can enable them from settings where you can also set to use full or reduced density for better performance. The actual density is chosen randomically for different terrains with the aim of creating dense forests as well as more open lands. Flower density is also reduced going from fall to winter and increased during spring.

Detail distance has been increased from 80 to 120. This should still be a safe value, but if you have performance issues this is the first thing to reduce in settings. If many people report problems wiht this, i'll revert to a lower value in a next update.

Note not all new meshes support wind yet; since this is a manual work i'll release a 2.1.1 update with more calm to address this.

Download
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

User avatar
Midknightprince
Posts: 464
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Real grass

Post by Midknightprince » Tue Nov 28, 2017 10:45 am

Sweet, you the man!
Check out my YouTube Channel!

Post Reply