Real grass
Re: Real grass
Spoiler!
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
Re: Real grass
Oh we can finnaly pick plants? Awesome!
Now we need separate Herbalism skill
Now we need separate Herbalism skill

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- Posts: 327
- Joined: Mon Nov 30, 2015 6:32 pm
Re: Real grass
..."Faction Decrease: Spriggans"? Heh.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- AlexanderSig
- Posts: 156
- Joined: Wed Jul 19, 2017 10:35 pm
Re: Real grass
Holy crap that's awesome! Great work!
Re: Real grass
Thank you! I think i'm going to have some fun with these things
Spoiler!
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
Re: Real grass
Now to begin with the food and drink mods 

Current priority list: 1. Writing Archaeologist content; 2. Revamping classic DF quests; 3. Writing new DFU quests. Only in free time, no guarantees made.
Re: Real grass
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
Re: Real grass
I cant remember, this wasn't in the original/vanilla DF game right?
Re: Real grass
Vanilla vs all mods




If you are interested in creating mods for Daggerfall Unity you can find the documentation here.
Re: Real grass
Damn, look at all that foliage 
