How about the prostitution guild being a front for a political faction, that they use to blackmail nobles? That way we could bring just a little bit of real world intrigue into this.Kamer wrote: ↑Tue Jul 30, 2019 11:08 pmTo be fair I'm way more interested in this than the prostitution faction. Though if no one does anything with the Prostitution Guild, I might read up on Hazlenuts Faction tutorial and do that eventually too. Clearly there is demand for it, and I like to restore things removed from games. However the guild needs to be something more than just sex. The community needs to decide the lore/reasoning of its existence.mikeprichard wrote: ↑Tue Jul 30, 2019 10:53 pm Glad this topic got separated from the prostitution topic - was getting a little creepy.
EDIT: For me, the Guild would be a front for something more sinister. Perhaps armed robbery and setups or something which I've thought about.
Daggerfall Marriage System
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Re: Daggerfall Marriage System
- emmathepony
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Re: Daggerfall Marriage System
I love the concept of this.
- Kamer
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Re: Daggerfall Marriage System
I just created a poll. On the Discord there has been a few people noting their interest in this quest pack. I stopped working on this due to lack of interest but have again started to continue work. I would however like to get an idea how many of you would actually use this Quest pack. I'm mostly driven by what you guys want so depending on the reception will determine how much time I put into this project in the future.
- The Holy Knight
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Re: Daggerfall Marriage System
This is a cool concept I like this idea
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Re: Daggerfall Marriage System
Just an idea for immersion: it would be cool to have with you, in your inventory, an image of your spouse, like in a small amulet (that maybe you can also wear). If you use it, you can see her/his face. So, if you travel far away for weeks, you can still remember her/him. And, if you lose it, he/she will get really mad
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Re: Daggerfall Marriage System
I'm game. Always looking for extra flavor. Even a system similar to this with non-marriage candidates could make for a fun playthrough.
- BadLuckBurt
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Re: Daggerfall Marriage System
I'd use this, it sounds like a really fun addition.
I have to ask though, would multiple marriages be an option? My current character is a member of the House of Dibella and according to her UESP page, Dibella doesn't frown on having multiple lovers https://en.uesp.net/wiki/Lore:Dibella#Teachings. You'd still have to treat your significant others well ofcourse but I could see some fun situations arise from that dynamic.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- Jay_H
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Re: Daggerfall Marriage System
The system uses one global variable: spouse exists (on) or spouse doesn't exist (off). Unless Kamer says otherwise, this is monogamous.
- Kamer
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Re: Daggerfall Marriage System
This will use multiple global variables for partying up and whatnot. Though the number isn't final, I'd like to refine it whenever I feel its good enough for release and use less gv's.
- BadLuckBurt
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Re: Daggerfall Marriage System
Thanks, I was just curious. I can imagine it getting rather headachy when more logic is added. In either case it'll be a nice addition
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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