Enhanced Sky

Show off your mod creations or just a work in progress.
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quasifex
Posts: 35
Joined: Sun Aug 13, 2017 5:23 pm

Re: Enhanced Sky

Postby quasifex » Wed Sep 20, 2017 2:46 pm

VMblast wrote:Hand painted skys (and clouds) would work better with the original Daggerfall's style and atmosphere...however, someone needs to paint them... :P

I was assuming you are too busy with other things, but if it's not a big deal for you, i will happily handle this job to the pro :)
Sorry for my bad grammar, English is not my native language.
Compass textures for Daggerfall: http://forums.dfworkshop.net/viewtopic.php?f=14&t=630
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King of Worms
Posts: 143
Joined: Mon Oct 17, 2016 11:18 pm

Re: Enhanced Sky

Postby King of Worms » Wed Sep 20, 2017 4:17 pm

I found this animation, it would be so great for Daggerfall http://roflcopter.udof.org/dfsky.swf its a whole day cycle
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VMblast
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Re: Enhanced Sky

Postby VMblast » Wed Sep 20, 2017 6:13 pm

quasifex wrote:
VMblast wrote:Hand painted skys (and clouds) would work better with the original Daggerfall's style and atmosphere...however, someone needs to paint them... :P

I was assuming you are too busy with other things, but if it's not a big deal for you, i will happily handle this job to the pro :)

I would really love to, that would be interesting artistic experiment. Unfortunately my free time is coming to an end and I'll barely have enough to finish Desert City Walls. :(
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Interkermit
Posts: 32
Joined: Mon Sep 18, 2017 9:16 pm

Re: Enhanced Sky

Postby Interkermit » Wed Sep 20, 2017 9:59 pm

quasifex wrote:I recently tried this mod and want to share some of my ideas:

1) With sun of this size, Tamriel would be a scorched land! I think it should be decreased in size.

2) Is it possible to replace skybox in this mod? In comparison with vanilla, skybox in this mod seems bland and empty to my taste. I can find some HDRI skyboxes, or maybe even try to make a handpainted one (similar to ones from 2000's games like Outcast and Giants:Citizen Kabuto, colorful and with dramatic huge clouds).

3) Why sun flare was removed? I think it could be made optional in mod settings.

4) Post-effects such as sun shafts would suit well with this mod. I made some research and found that there are free sun shafts scripts for Unity on the net. But since i'm not a coder I'm not sure i can implement them myself.

5) Is it possible to create some kind of mask for skyboxes to make sun hide behind clouds?


If you didn't know the skies are actually procedural, and I'm pretty sure the lens flair is an option.
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Midknightprince
Posts: 355
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Location: San Antonio TX
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Re: Enhanced Sky

Postby Midknightprince » Wed Sep 20, 2017 10:32 pm

Interkermit wrote:
If you didn't know the skies are actually procedural, and I'm pretty sure the lens flair is an option.


They are, and, it is....

INTERKERMIT ! 8-)
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