LypyL wrote:I've further improved the clouds. They're again faster, and I added a buffer, which allows for the option of higher-res clouds as they aren't being generated on demand.
Nice looking clouds indeed!
So my question would be - could you think of a way to somehow make it work with the unity standard shaders and techniques?
LypyL wrote:I honestly don't much about shaders - I wish I did! It would have undoubtedly made this project a lot easier! I was actually going to see if you'd be interested in "taking over the sky" so to speak after this update, as except for some small changes here and there I've taken this about as far as I can and am interested in, and I'm sure someone with more knowledge of shaders and the like could do more with it. As the the sky & extended terrain projects go hand in hand anyways, it would probably be for the best to have them more unified anyways.
No worries either way of course!
Nystul wrote:hey, thanks for your permission to extend your mod - don't know if i should really take it over completely - because lots of stuff I still don't understand good enough but I would love to contribute in some way.
You did amazing work and I learned so much of it when I took a look at your code - lots of recent improvements to my scripts arouse from looking at your mod's scripts
quasifex wrote:2) Is it possible to replace skybox in this mod? In comparison with vanilla, skybox in this mod seems bland and empty to my taste. I can find some HDRI skyboxes, or maybe even try to make a handpainted one (similar to ones from 2000's games like Outcast and Giants:Citizen Kabuto, colorful and with dramatic huge clouds).
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